Re: A86: Strategy Games


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Re: A86: Strategy Games




Well, the reason why, IMHO, there are so few strategy games for TI's is
because so many people fall into the "Warcraft" mindset, which a
calculator just cannot handle. Also, although I don't know for certain,
I would imagine that writing an AI would prove a challenge as well. A
turn-based, like Heroes of Might and Magic, however, would work very
well I think on the '86. (My rational behind this being that is was
ported to the Game-boy, which isn't all that different from the '86)

Adam Thayer wrote:
> 
> Tis' me again, with another question, this time to get input on
> another project I have been working on, which is the Turn-Based
> strategy game.
> 
> I was wondering why something like this has only ever been done once,
> and even then only in BASIC (huge, but decent). Sure someone has
> tried making C&C for the 86, and was gonna end up with a freakin'
> huge program, with large maps so he dropped the project... go figure.
> 
> I believe that I have found a way to make an expandable map-driven
> turn-based version which will be an odd hybrid of C&C/Total
> Annihilation/RoboSport techniques to produce an insanely small
> program with a true behavioral-based AI.
> Maps themselves will take less than 1000 bytes apiece (30x30
> squares), which is the current maximum, but if it turns out I have
> room to spare in RAM page 1, I can expand this limit. Savegames will
> be fairly large (depending on the units/sides, up to 4 sides, around
> 128 units apiece) at around 1500 bytes on a heavy game. The data for
> the tilesets will be around 1k-2k (4 different map types, possibly
> more if I implement a proper tileset loader) with around 32-48
> different tiles for each set. Plus I currently have 7 mobile units
> and 6 buildings (including ones that can attack) with more coming.
> With this oddly compact data, there is a drawback: no greyscale. I
> have decided to keep greyscale OUT until I have a chance to
> finish/test the skirmish and link-play, and the tiles are all 8x8
> square...
> 
> Well, my main question is asking why there is a lack of strategy
> warfare games out there, although input on the project itself is
> appreciated.
> 
> -Krev
> --
> ----
> "Science describes how our universe reacts in a mathematical
> representation of it, but can be described in regular terms. These
> terms seem to infringe on Religion's role of describing the creation,
> and once Science finds a clue to the creation, Religion declares
> Science a heretic. Religion scolds Science, telling it to stick to
> doing what it does best. To this, Science laughs and complies, going
> after the creation once again. Wouldn't it be fair to listen to the
> fact that these humans could have been a product of the Creator just
> as we are, Borak?" - Cyander, Day for the Xenith: Xenith Dawn
> 
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-- 
-Nick
Fear is the path to the spoon side of the spork.



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