A86: Strategy Games
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A86: Strategy Games
Tis' me again, with another question, this time to get input on
another project I have been working on, which is the Turn-Based
strategy game.
I was wondering why something like this has only ever been done once,
and even then only in BASIC (huge, but decent). Sure someone has
tried making C&C for the 86, and was gonna end up with a freakin'
huge program, with large maps so he dropped the project... go figure.
I believe that I have found a way to make an expandable map-driven
turn-based version which will be an odd hybrid of C&C/Total
Annihilation/RoboSport techniques to produce an insanely small
program with a true behavioral-based AI.
Maps themselves will take less than 1000 bytes apiece (30x30
squares), which is the current maximum, but if it turns out I have
room to spare in RAM page 1, I can expand this limit. Savegames will
be fairly large (depending on the units/sides, up to 4 sides, around
128 units apiece) at around 1500 bytes on a heavy game. The data for
the tilesets will be around 1k-2k (4 different map types, possibly
more if I implement a proper tileset loader) with around 32-48
different tiles for each set. Plus I currently have 7 mobile units
and 6 buildings (including ones that can attack) with more coming.
With this oddly compact data, there is a drawback: no greyscale. I
have decided to keep greyscale OUT until I have a chance to
finish/test the skirmish and link-play, and the tiles are all 8x8
square...
Well, my main question is asking why there is a lack of strategy
warfare games out there, although input on the project itself is
appreciated.
-Krev
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"Science describes how our universe reacts in a mathematical
representation of it, but can be described in regular terms. These
terms seem to infringe on Religion's role of describing the creation,
and once Science finds a clue to the creation, Religion declares
Science a heretic. Religion scolds Science, telling it to stick to
doing what it does best. To this, Science laughs and complies, going
after the creation once again. Wouldn't it be fair to listen to the
fact that these humans could have been a product of the Creator just
as we are, Borak?" - Cyander, Day for the Xenith: Xenith Dawn
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