A86: moving a sprite
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A86: moving a sprite
I've been working with this code for hours. I can't see anything wrong with
it but it doesn't work. I think, maybe, whats wrong is the get_key calls.
K_rightand K_left aren't right maybe? could someone PLEASE take a glance at
this code and maybe let me know whats wrong? Thanks a whole lot!
#include "asm86.h"
#include "ti86asm.inc"
.org _asm_exec_ram
draw_first_sprite:
ld d,1
ld e,5
ld hl,Sprite
call Draw_Sprite
key_loop:
call GET_KEY
cp K_RIGHT
jp nz,move_sprite_right
cp K_LEFT
jp nz,move_sprite_left
jp key_loop
move_sprite_right:
inc d
ld hl,Sprite
call Draw_Sprite
jp key_loop
move_sprite_left:
dec d
ld hl,Sprite
call Draw_Sprite
jp key_loop
Draw_Sprite:
ld h,63 ld a,c add a,a add a,a ld l,a add hl,hl add hl,hl ld a,b rra
rra rra or l ld l,a ld a,7 and b ld d,a ld e,8 push bc
retSprite:
.db %00111000
.db %00111000
.db %00010100
.db %00111111
.db %01010100
.db %11110000
.db %00011000
.db %00100100
.end