A86: Re: moving a sprite
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A86: Re: moving a sprite
Shouldn't it be:
cp K_RIGHT
jp z,move_sprite_right
The zero flag is set if the key if pressed, not reset.
--------------
Jbrett
tbarwick@esn.net
http://ww2.esn.net/~tbarwick
I just added a TI-86 page, Check it out!!!
-----Original Message-----
From: BlAsTo1414@aol.com <BlAsTo1414@aol.com>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Wednesday, September 16, 1998 8:41 PM
Subject: A86: moving a sprite
>
>I've been working with this code for hours. I can't see anything wrong
with
>it but it doesn't work. I think, maybe, whats wrong is the get_key calls.
>K_rightand K_left aren't right maybe? could someone PLEASE take a glance
at
>this code and maybe let me know whats wrong? Thanks a whole lot!
>
>#include "asm86.h"
>#include "ti86asm.inc"
>
>.org _asm_exec_ram
>
>
>draw_first_sprite:
> ld d,1
> ld e,5
> ld hl,Sprite
> call Draw_Sprite
>
>key_loop:
> call GET_KEY
> cp K_RIGHT
> jp nz,move_sprite_right
> cp K_LEFT
> jp nz,move_sprite_left
> jp key_loop
>
>move_sprite_right:
> inc d
> ld hl,Sprite
> call Draw_Sprite
> jp key_loop
>
>move_sprite_left:
> dec d
> ld hl,Sprite
> call Draw_Sprite
> jp key_loop
>
>Draw_Sprite:
> ld h,63 ld a,c add a,a add a,a ld l,a add hl,hl add hl,hl ld a,b rra
>rra rra or l ld l,a ld a,7 and b ld d,a ld e,8 push bc
> retSprite:
> .db %00111000
> .db %00111000
> .db %00010100
> .db %00111111
> .db %01010100
> .db %11110000
> .db %00011000
> .db %00100100
>.end
>