A86: Maping a game with .db?
[Prev][Next][Index][Thread]
A86: Maping a game with .db?
Okay i have a pretty simple question (it seems
as always) but lets say that i want
to have a map for a game, but instead of just
making a huge title screen i want to make it so that i have "blocks"
so to speak. In each block i could have a different picture displayed or
the same one displayed. This way i would not have to call a sprite routine
a hundred times and putsprite at b=2 c=1. If any one gets what i am
talking about please help me out. I know that i have to define the bytes
.db 01110011 and say evertime 1 appears show a block that is 8*8 but i don't
really get how to use the defined bytes in this way. I am sure that this
is what is commonly used in games, but i have not found info about it.
Thanks for the help.
Follow-Ups: