[A83] Re: Help! I can't display my title sprite using bcall(ionputsprit
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[A83] Re: Help! I can't display my title sprite using bcall(ionputsprite)!
On Thu, 14 Mar 2002, Andrew Scagnelli wrote:
> X-All-To's: <hyper@hbyte.net>
>
>
> I have a 94x62 title screen sprite, and when I try to use the bcall(ionputs=
> prite) routine, it only gives me a compiling error.
Hmm, what compiler error?
> I must admit, however, that I use the Hyperbytes Nederlandese online assemb=
> ler. (ticalc.hbyte.net)
Well, thats just a web interface to tasm...
Though quite a few caveits may be in it
Would your program be sim city 2002?
Last time you got 6 errors... according to my logs
--Peter-Martijn
> This is the code that I use to display the sprite:
>
> Main:=09=09;begin main loop;
> =09call _clrLCDfull
> =09call _homeup
> =09call _grbufclr
> =09ld hl,logo
> =09bcall(ionPutSprite)=09=09=09=09;Loads and displays main screen logo
> =09call grbufcpy
> A. Scagnelli
> The LilBlackDemon
> LilBlackDemon.CJB.net
>
>
>
References: