[A83] Re: Raycaster
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[A83] Re: Raycaster
The framerate should get faster as you approach a wall. There are two
algorithms you can use for a raycaster.(for a simple one anyway) One is much
faster than the other. I think that it is possible to make on the TI-83, but
I am not sure how well the display would be since you are limited to either
black or white.
-Brian
In a message dated 2/24/01 4:43:26 AM Pacific Standard Time,
dsfs98@concepts.nl writes:
<< Hello everyone,
I'm interested in writing or adapting a raycaster for the TI83. Since
Defiance, Maze3D and of course Daedalus are very nice pieces of code and run
at an acceptable FPS, I think it should be possible to port one to the 83(+
anyone?). I've discovered however, that, unlike PC games, TI83 games drop
the framerate when you get up-close to a wall. Even Defiance (82) with it's
pseudo 3D engine has this thing. What can you do about it? >>
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