Re: A83: Re: Game programming


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Re: A83: Re: Game programming




TL/BR? Might just be topleft/bottomright. Bounding box? The edge of an object
ofcourse. Q2? A very popular game on the PC side...

Linus

On 07-Sep-98, Alan C Johnson wrote:

>WTF did you just say? (TL/BR? Q2? Bounding Boxes?)

>>Somehow store the TL/BR coordinates of your object.  If its 8x8 
>>sprites,
>>then its simple!  You'll have to settle for bounding boxes, even Q2 
>>limits
>>boundaries to boxes :)...Harper apparently has some cool collision
>>detection in his code...
>>
>>Later,
>>
>>James.
>>

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