Re: A83: Re: Game programming
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Re: A83: Re: Game programming
<< WTF did you just say? (TL/BR? Q2? Bounding Boxes?)
>Somehow store the TL/BR coordinates of your object. If its 8x8
>sprites,
>then its simple! You'll have to settle for bounding boxes, even Q2
>limits
>boundaries to boxes :)...Harper apparently has some cool collision
>detection in his code...
>
>Later,
>James.
> >>
By Bounding Boxes do you mean that, for an 8x8 sprite, it detects the
collision of the outer edge of the box, not just the picture that has dark
pixles?
--Jason K.