Re: A83: Game programming
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Re: A83: Game programming
Just have a list in mem of x,y coordinates and then have a routine that
compares the ship coords to all the coords in the list. (you could also have
the list have 3 entries per object...x,y,and type of object)
Just a though,
-Dan
> In my eternal effort to combat Off-topic messages (my pet peeve), I'm
> going to ask a real ASM question. That's right: A real ASM question.
> Well, here it goes.
>
> I am thinking about an idea for a game. There's one problem though: I
> totalydon't know how I can have many objects exist on the screen at one
> time and check all of them for collisions with my main object. I'm
> making a game where you dodge flying asteroids. I might make them
> diferent sizes. I might let you shoot them. I might add enemy ships. I
> might even eventualy turn his into a ful-blown Asteroids port. But thats
> not the point. The way it's going now, it will either be a sid scroller
> or a vertical scrolling game. I need toknow how I can see if the ship
> collided with an asteroid. Right now. I'm looking more for abstract
> ideas than the final product. I've learned enough ASM that I can turn
> the ideas into code now.
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