A83: Game programming
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A83: Game programming
In my eternal effort to combat Off-topic messages (my pet peeve), I'm
going to ask a real ASM question. That's right: A real ASM question.
Well, here it goes.
I am thinking about an idea for a game. There's one problem though: I
totalydon't know how I can have many objects exist on the screen at one
time and check all of them for collisions with my main object. I'm
making a game where you dodge flying asteroids. I might make them
diferent sizes. I might let you shoot them. I might add enemy ships. I
might even eventualy turn his into a ful-blown Asteroids port. But thats
not the point. The way it's going now, it will either be a sid scroller
or a vertical scrolling game. I need toknow how I can see if the ship
collided with an asteroid. Right now. I'm looking more for abstract
ideas than the final product. I've learned enough ASM that I can turn
the ideas into code now.
Thanks,
Alan
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