Re: A83: Game programming
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Re: A83: Game programming
DULCE97@aol.com wrote:
>
> Just have a list in mem of x,y coordinates and then have a routine that
> compares the ship coords to all the coords in the list. (you could also have
> the list have 3 entries per object...x,y,and type of object)
>
> Just a though,
> -Dan
Yes thats the way to do it.. and one thing more. If you do it
vertically scrolling you can use the hardware for scrolling and will
have _a lot_ more time for moving around sprites and stuff, and will be
able to have _a lot_ more of them.. just a thought ;)
//Olle
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