[A82] Re: game graphics compression


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[A82] Re: game graphics compression




Aside from a crappy "double the last 2 bits every 18 bits" method, I can't 
think of anything else.  Compressing graphics data is tough.

>From: "Roger Levy" <trip_n_save@hotmail.com>
>Reply-To: assembly-82@lists.ticalc.org
>To: assembly-82@lists.ticalc.org
>Subject: [A82] Re: game graphics compression
>Date: Wed, 21 Feb 2001 04:15:15 -0000
>
>
>furthermore, i need to say the reason behind this - there will be 5 worlds
>in the game and each will have a set of less than 64 local tiles each - it
>would fit without compression but the memory as u all know is VERY tight 
>and
>i would like to be able to use the space freed by compressing the tiles for
>some *necessary* goodies i want in the final version
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