[A82] Re: game graphics compression
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[A82] Re: game graphics compression
furthermore, i need to say the reason behind this - there will be 5 worlds
in the game and each will have a set of less than 64 local tiles each - it
would fit without compression but the memory as u all know is VERY tight and
i would like to be able to use the space freed by compressing the tiles for
some *necessary* goodies i want in the final version
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