Re: A82: Keys
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Re: A82: Keys
In a message dated 1/31/99 12:10:24 PM Eastern Standard Time,
pieleric@etu.utc.fr writes:
> Hello
> Has someone never got trouble by exiting a game when he just wanted to
> pause it?
> That's why I propose to make a reference file where every programer - that
> wants to make his program the more useful as possible for the user - could
> find wich function to associate with which key.
> So give your opinion of something like that:
> To move : the arrows (easy)
>
> The first action key : 2nd
> The second action key : ALPHA
> The third action key : Y= (like in Squarez)
> The forth action key : XTO
>
> The option keys: Y= WINDOW ZOOM TRACE GRAPH (in reference of the function
> keys of the TI85 and TI86, some games use that : LD2, DStar)
>
> To pause : MODE or DEL ?
> To quit : CLEAR or MODE ?
> To save : DEL or STO> ?
>
> Moreover some other keys could assume other functions : ENTER, ON, PRGM,
> MATH...
>
> Eric Piel
This is a good idea, but the problem is that different types of games are
controlled differently and cannot be fit to a single standard of key
arrangements
~Adamman
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