Re: A82: Keys
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Re: A82: Keys
On Sun, 31 Jan 1999 ADAMMAN106@aol.com wrote:
>
> In a message dated 1/31/99 12:10:24 PM Eastern Standard Time,
> pieleric@etu.utc.fr writes:
>
> > Hello
> > Has someone never got trouble by exiting a game when he just wanted to
> > pause it?
> > That's why I propose to make a reference file where every programer - that
> > wants to make his program the more useful as possible for the user - could
> > find wich function to associate with which key.
> > So give your opinion of something like that:
> > To move : the arrows (easy)
> >
> > The first action key : 2nd
> > The second action key : ALPHA
> > The third action key : Y= (like in Squarez)
> > The forth action key : XTO
> >
> > The option keys: Y= WINDOW ZOOM TRACE GRAPH (in reference of the function
> > keys of the TI85 and TI86, some games use that : LD2, DStar)
> >
> > To pause : MODE or DEL ?
> > To quit : CLEAR or MODE ?
> > To save : DEL or STO> ?
> >
> > Moreover some other keys could assume other functions : ENTER, ON, PRGM,
> > MATH...
> >
> > Eric Piel
>
> This is a good idea, but the problem is that different types of games are
> controlled differently and cannot be fit to a single standard of key
> arrangements
>
> ~Adamman
>
Of course not, that's why the description must be large.
In addition lot of games has a exit key and a pause key :)
Eric
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