RE: A82: SpriteClip v3.0!!
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RE: A82: SpriteClip v3.0!!
>> If you were to include a sprite routine with the shell, choose
the
>> XOR only one, and leave out the AND/XOR because I doubt many people
>> will use that variation.
>
>well, we'll see what other people have to say about that one.
>
>> How about making a standard masking variation of SprClp? That
would
>> be very useful.
>
>what do you mean by a "standard mask"? How exactly is that supposed
to
>work?
>
>-crashman
Masking the way Jimmy Mardell's SQRXZ routine does it or the 5-6
other masking routines. First sprite is a standard sprite, the
following is a bit mask. Anything not a one in the mask, XOR's onto
the screen.
Sprite:
.db %00111100
.db %01000010
.db %10100101
.db %10011001
.db %10100101
.db %01000010
.db %00111100
.db 0
.db %00111100
.db %01111110
.db %11111111
.db %11111111
.db %11111111
.db %01111110
.db %00111100
.db 0
Sam
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