Re: A82: SpriteClip v3.0!!


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Re: A82: SpriteClip v3.0!!




Including this routines in CrASH is a great idea. But how would it fit in the
1000 bytes of CrASH?
(Did you notice : I reply on the 26 to a message written on the 27!)

Eric Piel



On Tue, 27 Apr 1999, CrASH_Man wrote:

> I finally finished SpriteClip v3.0 today.  There was a nasty glitch in there
> but I managed to fix it.
> 
> This was a very fun project, as I kept finding newer and newer ways to plot
> the 8x8 sprite.
> This final routine runs at a flat 2199 clocks with 8x8 sprites (Jeff thought
> it would never get below 2300 but I proved him wrong :P) which is 182 clocks
> faster than the old one; though it is the same size (177 bytes).
> 
> I also have ideas about including the AND/XOR sprite routine and the XOR
> only sprite routine in CrASH2 (like CrGRBCopy is in there right now)...  I
> think it's a good idea because it would greatly save space, as each program
> wouldn't need the space-costly sprite routines.  I would like to hear
> opinions on this...
> 
> Thanks for reading!
> 
> -crashman
> 
> PS. I've attached the newest zip to this mail, so whoever wants it can
> download it.
> 
> PPS. If anyone can optimize this routine any more than it is right now,
> please tell me :P
> 



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