Re: A82: SpriteClip v3.0!!
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Re: A82: SpriteClip v3.0!!
>I finally finished SpriteClip v3.0 today. There was a nasty glitch
in there
>but I managed to fix it.
>
>This was a very fun project, as I kept finding newer and newer ways
to plot
>the 8x8 sprite.
>This final routine runs at a flat 2199 clocks with 8x8 sprites (Jeff
thought
>it would never get below 2300 but I proved him wrong :P) which is 182
clocks
>faster than the old one; though it is the same size (177 bytes).
>
>I also have ideas about including the AND/XOR sprite routine and the
XOR
>only sprite routine in CrASH2 (like CrGRBCopy is in there right
now)... I
>think it's a good idea because it would greatly save space, as each
program
>wouldn't need the space-costly sprite routines. I would like to hear
>opinions on this...
>
>Thanks for reading!
If you were to include a sprite routine with the shell, choose the
XOR only one, and leave out the AND/XOR because I doubt many people
will use that variation.
How about making a standard masking variation of SprClp? That would
be very useful.
Sam
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