Re: A82: Ash 3.1 again
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Re: A82: Ash 3.1 again
>In a message dated 98-08-03 01:18:55 EDT, you write:
>
>> I SAY JUST REMOVE IT (the support for prgm command) nobody has
>> mentioned
>> a single program yet that uses it, so even if there is one it
probably
>> wasn't all that important of one. Not to put words into Dines
Mouth but
>> it
>> seems to me he's hinting he would really like to not include it.
It would
>> be
>> easier without it and save space at the same time. SOMEONE find
out if
>> there is a program that uses it.
>>
>> Well Thats All For Now,
>>
>> \-- CW --/
>
>OK, I have been away for a while but people are getting restless so
here it
>goes:
>Early on, many of the games that were "cool" then use the prgm command
>feature, probably just from Dines' doing as a test
>Let's see...the only one I'm CERTAIN of was...hmm...what was it called?
>Anyway, that game where you had to avoid the lines coming down at you.
I want
>to thing squash, smash, crash, I dunno. It was kinda like tunnel but
there
>were horizontal lines you had to avoid.
>ahh...now I'm going crazy! Someone tell me what the name is!
>
>~Adamman
>
Weave? Didn't Bryan already say this awhile ago?
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