Re: A82: Ash 3.1 again


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Re: A82: Ash 3.1 again




Evil Sam wrote:
> 
> >In a message dated 98-08-03 01:18:55 EDT, you write:
> >
> >> I SAY JUST REMOVE IT  (the support for prgm command)     nobody has
> >> mentioned
> >>  a single program yet that uses it, so even if there is one    it
> probably
> >>  wasn't all that important of one.   Not to put words into Dines
> Mouth  but
> >> it
> >>  seems to me  he's hinting he would really like to not include it.
> It would
> >> be
> >>  easier without it and save space at the same time.  SOMEONE   find
> out if
> >>  there is a program that uses it.
> >>
> >>  Well  Thats All For Now,
> >>
> >>  \--  CW  --/
> >
> >OK, I have been away for a while but people are getting restless so
> here it
> >goes:
> >Early on, many of the games that were "cool" then use the prgm command
> >feature, probably just from Dines' doing as a test
> >Let's see...the only one I'm CERTAIN of was...hmm...what was it called?
> >Anyway, that game where you had to avoid the lines coming down at you.
> I want
> >to thing squash, smash, crash, I dunno.  It was kinda like tunnel but
> there
> >were horizontal lines you had to avoid.
> >ahh...now I'm going crazy!  Someone tell me what the name is!
> >
> >~Adamman
> >
> 
>    Weave? Didn't Bryan already say this awhile ago?
> 
> ______________________________________________________
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Yeah, Weave v1.2 I think is the only program that uses the PRGM now.

-- 
Bryan Rabeler <brabeler@ticalc.org>
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