Re: A82: Ash 3.1 again
[Prev][Next][Index][Thread]
Re: A82: Ash 3.1 again
Evil Sam wrote:
>
> >In a message dated 98-08-03 01:18:55 EDT, you write:
> >
> >> I SAY JUST REMOVE IT (the support for prgm command) nobody has
> >> mentioned
> >> a single program yet that uses it, so even if there is one it
> probably
> >> wasn't all that important of one. Not to put words into Dines
> Mouth but
> >> it
> >> seems to me he's hinting he would really like to not include it.
> It would
> >> be
> >> easier without it and save space at the same time. SOMEONE find
> out if
> >> there is a program that uses it.
> >>
> >> Well Thats All For Now,
> >>
> >> \-- CW --/
> >
> >OK, I have been away for a while but people are getting restless so
> here it
> >goes:
> >Early on, many of the games that were "cool" then use the prgm command
> >feature, probably just from Dines' doing as a test
> >Let's see...the only one I'm CERTAIN of was...hmm...what was it called?
> >Anyway, that game where you had to avoid the lines coming down at you.
> I want
> >to thing squash, smash, crash, I dunno. It was kinda like tunnel but
> there
> >were horizontal lines you had to avoid.
> >ahh...now I'm going crazy! Someone tell me what the name is!
> >
> >~Adamman
> >
>
> Weave? Didn't Bryan already say this awhile ago?
>
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com
Yeah, Weave v1.2 I think is the only program that uses the PRGM now.
--
Bryan Rabeler <brabeler@ticalc.org>
File Archives, News, Features, HTML, and Support
the ticalc.org project - http://www.ticalc.org/
References: