Re: A82: assembly programmers? where?
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Re: A82: assembly programmers? where?
I did get an email about NASR (i do not remeber from who), but i have not
had the time to look at it yet. As some of you might remeber i got the
source code for the Usgard Function Library, so we could have something
like that for Ash. I plan to include NASR in that, but i will probably not
be released before we get the new shell working.
Dines
_______________________________________
Dines Justesen
Email: dines@post1.com or
c958362@student.dtu.dk
WWW : http://www.gbar.dtu.dk/~c958362/
_______________________________________
On Wed, 5 Nov 1997, Kurai Highsmith wrote:
>
> I'm working on Dying Eyes...my coolio new RPG. It'll prolly
> be done around Christmas. Right now the battle system is all done (cept
> for adding new skills + spells). Also, the scrolling map is done, and
> -phew- they integrate perfectly. I might release another demo...but i
> don't want to give too much of the game away. Also, -gasp- it's small!
> Only 7K for a 50-60% done game. I expect it to finish around 15K, and
> even be 83 portable. Well, i know we don't care about the 83, but
> everyday i get e-mail about the damn calculator and will FFx-X be for
> Ti-8X? Anyhow..
> Yes, it's for OS-82. Ilya was working on converting it to ash
> 3.0..but had some problems with the NASRWARP sprite routines. I sugges
> taking it to Dines, and asking him...altho i don't think -that- much
> space will be saved this time, i've optimized the code a lot. Speaking
> of optimized code...i chopped 1000 mem off FFX4 and will be releasing
> that "spruced up" version soon. Don't say people aren't programming for
> the 82...we're just busy. Most 82 users are in college now, since
> everyone buys 83s or 86s now. For me, it is my Senior year in HS...and
> frankly, I just don't have much time to sit in front of a computer for
> hours on end.
> ~Kurai
>
>
>
>
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