Re: A82: NASRWARP for Ash3.0


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Re: A82: NASRWARP for Ash3.0



At 10:57 PM 11/30/97 -0600, you wrote:
>I have already tried a couple times to fix NASRWARP.  The closest I got 
>was it would work with the 8x8 sprites but nothing bigger.  I will try 
>again this week.  I think it has something to do with all those ex de,hl 
>commands.  Since before it is executed the PROGRAM_ADDR is loaded in de. 
>Since Ash doesn't use that it screws things up.  I am curious to see if 
>removing those lines will work or storing something diffrent in de will 
>work. Otherwise I haven't a clue why it doesn't work.

Try using ld de,$0000 instead of PROGRAM_ADDR.  Also change the VIDEO_MEM
to GRAPH_MEM.  Make sure you have the user make a call to a V_GRBUFCPY-like
routine to move the GRAPH_MEM -> display controller.  That should fix things.


                 Thomas J. Hruska -- thruska@tir.com
Shining Light Productions -- "Meeting the needs of fellow programmers"
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