Re: A82: 6x6 sprite routine


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Re: A82: 6x6 sprite routine



having written my own sprite routine I can confirm this. . . a sprite is
rotated because of the way th display is set up. Each 8pixels wide is only
one byte. So if you wanted to display this sprite at 1 (as opposed to 0) you
would have to write this to the display
.db 01111110
.db 01111110
.db 01111110
.db 01111110
.db 01111110
.db 01111110
as opposed
to 
11111100
11111100
etc.