Re: A82: 6x6 sprite routine (error fix)
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Re: A82: 6x6 sprite routine (error fix)
Sorry, but had to fix something:
So, for instance say I have this 6x6 sprite:
sprite:
.db %11111100
.db %11111100
.db %11111100
.db %11111100
.db %11111100
.db %11111100
.db %00000000
.db %00000000
And using a common 8x8 sprite routine I could display this at
coordinates: (10,91) Y=10 (little ways down) x=91 (far right)
And this would not be a problem and would display fine and the calc
wouldn't crash? Hmm.. I always thought it would? Can anybody confirm
this?
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