Re: A82: 6x6 sprite routine
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Re: A82: 6x6 sprite routine
GeradS711@aol.com wrote:
>
> hold on,
> you can't display a byte so only two bits of it would go off of the screen.
> So an 8x8 sprite routine would work
So, for instance say I have this 6x6 sprite:
sprite:
.db %11111100
.db %11111100
.db %11111100
.db %11111100
.db %11111100
.db %11111100
.db %00000000
.db %00000000
And using a common 8x8 sprite routine I could display this at
coordinates: (10,91) x=10 (little ways down) y=91 (far right)
And this would not be a problem and would display fine and the calc
wouldn't crash? Hmm.. I always thought it would? Can anybody confirm
this?
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