Re: A82: 6x6 sprite routine


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Re: A82: 6x6 sprite routine



GeradS711@aol.com wrote:
> 
> hold on,
> you can't display a byte so only two bits of it would go off of the screen.
> So an 8x8 sprite routine would work

So, for instance say I have this 6x6 sprite:

sprite:
 .db %11111100
 .db %11111100
 .db %11111100
 .db %11111100
 .db %11111100
 .db %11111100
 .db %00000000
 .db %00000000

And using a common 8x8 sprite routine I could display this at 
coordinates: (10,91) x=10 (little ways down) y=91 (far right)
And this would not be a problem and would display fine and the calc 
wouldn't crash? Hmm.. I always thought it would? Can anybody confirm 
this?


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