Andy Selle Releases SpaceWar Source Code
Posted by Nathan on 17 September 2003, 00:16 GMT
Andy Selle released the source code to his game SpaceWar on Friday. This was one of the early ZShell programs. For those of you who may not have been around at the time, ZShell was the very first assembler shell written for the TI-85 calculator. At this time, TI did not have any sort of ASM support, and a loophole was found in the TI-OS which allowed arbitrary code to run. By installing a modified backup file, you could install ZShell, which then provided ASM support to other ASM programs on your calculator. This is a fun little game that has link support between two calculators. It's not the most impressive or advanced game, but it is indeed a piece of history which still has a place deep in the heart of many people who were around back in 1996, like me.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Andy Selle Releases SpaceWar Source Code
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tifreak8x
(Web Page)
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Well, since things are already off topic...
I was wondering if there was anyone who could help me understand the 89 Matrix. If someone could help me, please email me.
Annuncer: And now back to our regular program...
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20 September 2003, 15:01 GMT
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Re: Re: Andy Selle Releases SpaceWar Source Code
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no_one_2000_
(Web Page)
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The movie or the math matrices? :)
Um... just use the same syntax that you would for any other calc model.
[[1,2,3][4,5,6][7,8,9]]
is the same as: (use a monospaced font, like in Notepad)
[[1 2 3]
[4 5 6]
[7 8 9]]
The only difference: don't try to store them to something like [A]. Use a regular variable name. [[1,2,3][4,5,6][7,8,9]]->mymtrx (and the ->, of course, is the store command)
There is, however, a data/matrix editor, that may help you save time, without typing everything in on the homescreen in that format.
Uh, hope that helps...
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20 September 2003, 16:31 GMT
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ZShell
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neo88
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Can anyone fill me in on what the heck ZShell is? As technically as you can please.
Thanks
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23 September 2003, 23:06 GMT
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