New Years Status Update
Posted by Magnus on 1 January 2003, 12:33 GMT
As the new year should start on the last parts of the globe in about 30 minutes, it's about time for a quick status update. - Hiring of news editor
We're working on it :-) Down to a few candidates now, but we're currently waiting for a couple of our staff members to return from holidays before we make the final choice. Expect the result in the beginning of january. - Filearchive updates
Yes, both our filearchivers are unavailable at the moment - out of town or very busy with studies. We expect this to be solved mid-january. Hopefully we can get some sporadic updates through before that. - accounts/webmaster mail
Yes, we've neglected those. Basically, there have been issues as far back as end of september that has gone unanswered. We'll try to fix this now. But in order to avoid double-work, if you have an open issue, please resend it if you haven't received a response. And make sure you send to the correct address - see Contact Us for a list. - help@ticalc.org mail
We currently do not have the resources to answer mail to this address. Please use our mailinglists instead. Or TI support if it is an issue with builtin functions in the calculator. - Site hosting
We still don't accept new site hostings.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: New Years Status Update
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no_one_2000_
(Web Page)
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When you're done with all of these updates, do you think you might start on the reviewer section? :-)
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1 January 2003, 19:12 GMT
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Re: New Years Status Update
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Gerhalt
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Happy New Year Everyone!!!
Ok, Im done now :)
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1 January 2003, 19:51 GMT
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Re: New Years Status Update
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Morgan Davies
(Web Page)
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Has anybody else noticed the recent addition to the author profile pages. It has the orange button that links to the author account near te top of the page by the author's name and e-mail. I think this is a great addition.
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1 January 2003, 22:55 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: New Years Status Update
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no_one_2000_
(Web Page)
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Okay everybody! Go flame it!
Just kiddding :)
Actually it looks nice... I'm still viewing it...
*clicks on programs*
OMG, you have so many archives... I just read through the all... some look very interesting (for BASIC), and some look kinda poopy (like the pics and doorsXPbasic j/k)
*back, projects*
Need more info on them.
*back, hardware*
okay
*back, links*
okay
*back to forum, registers*
oh boy, I'm never going to remember that password, lol
conclusion: nice site, but I agree with polar, you need to compress the archives into lotsa folders.
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8 January 2003, 00:45 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: New Years Status Update
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JcN
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Don't worry. I suck at TIGCC (for some reason the compiler does not like the way I type my Sprite8 commands, even if they are example commands copied from the help file). Also, I can't get OSdequeue to work as a keypress routine, such as this:
if (!OSdequeue(&key,kbq))
{
//do something with key
}
and I forgot what "&key" is referencing to, probably something along the lines of this:
*kbq = kbdqueue() = key;
So as you can see, I cannot have copied your bin Laden game (this code, including the poorly written pointer definition above, is in the tigcc help file. If you can tell me what is going wrong in the example code that I copied, I'd be most grateful)
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9 January 2003, 05:13 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: New Years Status Update
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no_one_2000_
(Web Page)
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Okay, I'll try it again, but it won't be as good this time (stupid ****ing board limit ****ing **** thing)
Okay... before using _rowread(), you should disable some interrupts. I'd explain that AGAIN, but it took too long. (**** you, board thing)
Anyway, keep this in mind and DON'T forget it
INT_HANDLER interrupt1 = GetIntVec(AUTO_INT_1);
SetIntVec(AUTO_INT_1,DUMMY_HANDLER);
//start _rowread stuff, loops, game, everything
//rowread crap
//when you're finished with all that stuff
SetIntVec(AUTO_INT_1,interrupt1); // do NOT forget this
There, now to use _rowread...
omg, I think I better stop now because of the stupid ****ing board posting limit that p*sses me off like h*ll that b*st*rd ****er ****face.
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11 January 2003, 19:19 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: New Years Status Update
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no_one_2000_
(Web Page)
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So, lets say you want to test for the 2nd key being pressed (bit 4)
if (key&(1<<4)){
//do something
}
but since I'm not 100% that will work since I do the below method, read this one too
if (key&16){
//do something
}
I go across from right to left, starting with 1, multiplying by 2.
Up=1, Left=2, Down=4, Right=8, 2nd=16... etc
(it's all in the help file)
to test for another key, just use the if statement thinger again. Don't use another key=_rowread();
(next post)
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11 January 2003, 19:26 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: New Years Status Update
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no_one_2000_
(Web Page)
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Also, if you need more explaining, then just ask, I could also give you a sample of working code using _rowread (from Kill Bin Laden (great game))
Also, anyone, feel free to add or correct anything I've said. I understand that I'm not perfect in any way, so there may be something wrong here (though I hope not)
Just remember, to get good with something like this, you'll have to play around with it. I made TONS of test programs just to understand _rowread() before I ever used it in a game.
(I DARE anybody to try to fix all the spelling, grammar, or punction errors in here. I don't feel like using the shift key because my fingers are FROZEN!)
7h4nk j00 v3r13 mu75j.
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11 January 2003, 19:33 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: New Years Status Update
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JcN
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Mine is not a total copy of the original. It has basically all the same statistics and probabilities, but it does not have the hunting game you can play on the original (and unfortunately it does not even have the little wagon sprite!). All it is is a program set in Horizonal mode where the graph screen displays your statistics (food, health, supplies, etc), and the Home screen posts feedback messages (i.e. if you are low on food, if indians attack, if you get sick, etc.) Also, it is only you, and no family members. Finally, it does not come with all of the options that the original game has (i.e. rationing the food).
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9 January 2003, 05:17 GMT
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