FAT-Engine v1.0 Released
Posted by Eric on 24 April 2002, 09:47 GMT
After fourteen months of development, TICT has released FAT-Engine v1.0 for the TI-89 and TI-92+, a raycasting engine useful for multidirectional sprites, HUD support, and more. A bunch of FAT-Engine games will be released in the very near future, so be sure to look for those. Find out more on the TICT website. Update (Niklas): Modified the links above to point to the ticalc.org archives. You can also find the technology demos for the FAT for both the TI-89 and the TI-92+. Some of the games mentioned above have also been added to the archives: - Corridor 92 is only for the TI-92+ at the moment, but according to the author the 89 version is coming. More information can be found on the author's site.
- Shoot Out is for both the TI-89 and the TI-92+ and contains both AI opponents as well as the ability to play one-on-one over the link cable.
Update (Niklas): As of demo version 2.1, Corridor 92 now also supports the TI-89. Happy gaming!
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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I think I am drooling
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z3r0_d
(Web Page)
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I am begining to think that my choices for what I buy next are:
ti89
1.2 Gig MoBo w/ chip (amd, what else?), maybe some ram too
prom ticket
I think I'll borrow somebody else's for a while (It shall be returned with many a good program though)
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24 April 2002, 17:26 GMT
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Re: FAT-Engine v1.0 Released
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lord_nightrose
(Web Page)
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What AMS version is this for? Whenever I try to run it I get "ERROR: Couldn't load engine" or something to that effect.
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24 April 2002, 22:01 GMT
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Re: Re: Re: Re: FAT-Engine v1.0 Released
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Patrick Davidson
(Web Page)
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> I certainly hope it works on a ASM 2.05 Nothing else does
If nothing works for you, the problem is obviously something other than AMS compatibilty of the programs themselves, since at least all of the following C/asm programs work on AMS 2.05: Another Mario, Blobby Volley, Crock-Man, CReversi, Dr. Mario, Duke68K, FlashZ Bomberman, George, Insane Game, Jezzball, Lemmings, Mario 92, Monster, Moonbugs, Mr. Nutz, Othello II, Pac-Man, Phoenix, Platinum Edition, R-Type, Rodent Revenge, SkiFree, Solar Striker, Sonic Misadventures, Super Alien Strike, Super Mario Quest, Super Pang, Tetris, Thunder, TI-Chess, TI-MineSweeper, TI-Pang, Turbo Breakout, V-Rally.
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25 April 2002, 00:49 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: FAT-Engine v1.0 Released
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PpHd
(Web Page)
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Please, could you stop using an outdated program such as doorsos ? The authors have stopped this project.
If you want to use kernel programs, you can use either unios+hw2patch by JM or preos by TimeToTeam(You can grab it at http://www.timetoteam.fr.st), which is the only one which are still updated. It doesn't need hw2patch to run on hw2 calc. It can run TictEx with SHIFT+ON, it has a very powerfull kernel+nostub+ams protection from crash. And the incoming new kernel games use features which are not provided by other kernels (conditionnal lib, data libs). For example, Chrono Fantasy, my incoming RPG, can not be run with other kernels than preos . Moreover, it is the smallest one (2.5 K in your calc !).
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26 April 2002, 16:44 GMT
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Re: Re: Re: Re: Re: Re: FAT-Engine v1.0 Released
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Patrick Davidson
(Web Page)
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A lot of them are nostub (as are Corridor and Shoot Out). But with Universal OS kernel-based programs work on AMS 2.05. From that list (all of which I have run myself at one time or another) kernel-based programs include Crockman, Moonbugs, Mr. Nutz, Pac-Man, R-Type, Solar Striker, Sonic Misadventures, Super Mario Quest, Tetris, Thunder, and Turbo Breakout.
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25 April 2002, 21:08 GMT
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