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Lemmingz 83/83+ Released
Posted by Eric on 25 April 2001, 04:34 GMT

Just when you thought there weren't any more ideas for new games, here comes Matthew Roberts to save the day. He's released Lemmingz for TI-83 Ion, TI-83+ Ion, and TI-83+ MirageOS. Lemmingz features two-level grayscale in addition to a plethora of additional features. If you're feeling particularly adventurous, you might want to check out the Level Creator as well.

 


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Re: Lemmingz 83/83+ Released
Matt Roberts  Account Info

That was quick, guys! Thanks!

Matt

     25 April 2001, 04:39 GMT

Re: Lemmingz 83/83+ Released
MiG-53  Account Info

I don't get it. Isn't two level grayscale also known as "black and white"?

     25 April 2001, 05:04 GMT


Re: Re: Lemmingz 83/83+ Released
Scott Noveck  Account Info
(Web Page)

No, although the article could have been better worded =)

The two "levels" referred to are two bitplanes used to represent the screen, each with one bit per pixel. This generates a total of two bits, each of which has two possible states, or 2^2 = 4 colors.

As a general rule, x-level grayscale on a calc is technically capable of 2^x colors. Of course, speed limitations have traditionally limited 3-level grayscale to 7 colors rather than eight.

Ok, so it's stupid. Eric should consider changing the terminology used =)

     25 April 2001, 06:00 GMT


Re: Re: Re: Lemmingz 83/83+ Released
Matt Roberts  Account Info

To be perfectly clear, there are no more than 3 "colors" involved in Lemmingz play. I say "colors" because, and I'm the first to admit, the "gray" color does not look great, because the 83 does not inherently support grayscale. I do maintain, however, that it is possible to get a very nice effect by adjusting the calc's system contrast, especially with an 83+'s sharp screen.

Matt

     25 April 2001, 06:33 GMT

Re: Re: Re: Re: Lemmingz 83/83+ Released
Peter Martijn Kuipers  Account Info

To bad the "new" 83 has such a pesky screen (i'm glad I don't own one, an 83+ is much better :-)

     25 April 2001, 10:48 GMT

Re: Re: Re: Re: Lemmingz 83/83+ Released
Scott Noveck  Account Info
(Web Page)

Well, before Mars Patrol came out a year ago, they were saying that a good grayscale game on the 82/83(+) line couldn't be done. . . I'd say that just 3 colors is impressive. Great job =)

     25 April 2001, 16:41 GMT


Re: Re: Re: Re: Re: Lemmingz 83/83+ Released
doniguan  Account Info
(Web Page)

id take out the greyscale. It just makes teh screen flicker too much. You should leave it black and let the authors of teh level to fake greyscale tequniques...

     25 April 2001, 23:13 GMT


Re: Re: Re: Re: Re: Re: Lemmingz 83/83+ Released
no_one_2000

not that much.

     27 April 2001, 01:04 GMT


mario changed his homepage
zak vargas
(Web Page)

new homepage for me check it
anyone wanna make me a tTonyHawksProSkater for 92plus or better yet RodneyMullensProSkater
thanx yall
instant message daone389 because he can program anything in c

     26 April 2001, 01:46 GMT

Re: Lemmingz 83/83+ Released
Alexander Hansson  Account Info

Lemmingz is a great game but why use greyscale on a ti83? Lemmingz would be a much better game if no grayscale was involved, the screen flickers and ruins the gameplay...

     25 April 2001, 12:14 GMT


Re: Re: Lemmingz 83/83+ Released
Emir Sakic  Account Info
(Web Page)

I agree. I would like to see b/w version. The game would be faster and much better to play. Another thing I would change is getkey pause which can make ION to crash if you press 2nd+Off. Aside from that it's a very good job.

     25 April 2001, 23:28 GMT


Re: Re: Re: Lemmingz 83/83+ Released
Matt Roberts  Account Info

Enough already! I have just uploaded the latest version. It is smaller, has a bug fix, has a lemming population screen (hit the ^ key) and YOU CAN TOGGLE THE GRAYSCALE!!!!!!! It should appear soon. Many thanks to the file archive staff at ticalc.org, they have been really good about updating Lemmingz quickly.

I have also uploaded an update for the level editor which includes a sample Lempack for you to play with.

Matt

     26 April 2001, 03:58 GMT

Re: Lemmingz 83/83+ Released
depleateduranium  Account Info

thats cool, i wonder why lemmings for the 89 was dropped.

     25 April 2001, 13:24 GMT

Re: Re: Lemmingz 83/83+ Released
Olivier Lecocq  Account Info
(Web Page)

I tried Lemmings for the TI86 and the author did a great job. Too bad there was a bug in the selection system and the building lemming that prevented me from passing level 3 or 4 :-(

     25 April 2001, 16:39 GMT


Re: Re: Lemmingz 83/83+ Released
Omicron  Account Info

I don't think it was dropped, the version that came out was like a .01 beta demo for the 89 people that didn't have a chance to see it on the 92+. It was a very good game however, although with only a few levels, and I think the author should keep on programming it and give us a very good finished product, best if in the near future. :)

     26 April 2001, 02:17 GMT

Re: Lemmingz 83/83+ Released
Matt Roberts  Account Info

Just to let everybody know, there was a small, non-destructive bug in Lemmingz (since fixed), and I have added a screen that shows you how many Lemmingz are left while you're playing. Thanks to those who suggested the changes, I am continually updating Lemmingz, so keep your eyes peeled for successive updates.

Matt

     25 April 2001, 23:36 GMT


Re: Re: Lemmingz 83/83+ Released
doniguan  Account Info
(Web Page)

make it b&w, no silly flashing

     26 April 2001, 02:55 GMT


Re: Re: Re: Lemmingz 83/83+ Released
Charlie Adams  Account Info

I'm sick of the complaints! This game rocks!
If you have grayscale problems, then TURN THE CONTRAST DOWN! Great job! This game will probably be on my 83+ forever!

     27 April 2001, 01:18 GMT

Re: Lemmingz 83/83+ Released
DWedit  Account Info
(Web Page)

I think the sprites are too damn big!

     26 April 2001, 01:14 GMT


Sprites are too big
Shawn Woods  Account Info
(Web Page)

I agree, the sprites of the lemmings in the game are way too big. The sprites should be smaller so that more of the level can fit on the screen. It takes forever to scroll to each lemming but if they were smaller, they'd be closer together, thus faster and better.

     26 April 2001, 21:34 GMT


Re: Sprites are too big
Charlie Adams  Account Info
(Web Page)

It's perfect, I hate those tiny little wimpy graphics.

     27 April 2001, 01:21 GMT

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