RPG Renaissance, Part II
Posted by Eric on 11 February 2001, 00:18 GMT
Looks like Justin Karneges, who's been pretty dormant in the TI scene for the last couple of years, has suddenly sprung to life: "After seeing the post about Dying Eyes 83+, we thought it might be possible to port Joltima to the TI-83+ as well. Hideaki Omuro started by making an optimized version for the TI-82. He even added some new graphics and the game was still 3k smaller than the original. Then, with a little bit of CrASH magic, it was ported to the 83+ and it actually works! This new optimized version of Joltima was then ported back to the TI-83, and David Phillips helped out to make new TI-85 and TI-86 ports." So thanks to Sam Heald for inspiring this, and you can now proceed to download Joltima for the TI-82, TI-83, TI-83+, TI-85, and the TI-86. Phew. And just so we can increase our links-per-news-article ratio some more, here's another: the Joltima homepage. Check out screenshots, a features list, and other useful specs.
|
|
|
The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
|
|
Re: RPG Renaissance, Part II
|
DWedit
(Web Page)
|
Wow!!! Joltima 83+ has been downloaded *once*!
|
|
11 February 2001, 18:35 GMT
|
|
Golvellius: Valley of Doom
|
Patrick Davidson
(Web Page)
|
Unfortunately, this article seems to forget Golvellius: Valley of Doom. This is a grayscale RPG for the TI-86 which was recently released by James Vernon of the TCPA.
|
|
13 February 2001, 20:25 GMT
|
|
Re: RPG Renaissance, Part II
|
Lenon
|
has anyone bothered to point out the fact that joltima doesnt run on a shell(that i know of). mirage OS doesnt recognise the 83+ version, so it must be run UNARCHIVED from the normal programs menu, and the asm load program must be present. this is a major setback for me (the only reason i dont have it on my 83+) because i simply cant have that much ram dedicated to the game and effectively use other programs also. if someone knows how to make mirageos recognise it so that it is playable from the archive, please post it. otherwise, i will be missing out on an excellent game.
|
|
14 February 2001, 01:13 GMT
|
|
|
|
|
|
|
|
Re: Of course it won't run in any current shells
|
Lenon
|
hey again...
first of all, thanks for responding. it's nice to see a programmer following up on his work. sorry you couldnt reply to my e-mail, my ISP sucks (im getting a new one soon!^.^) and e-mails only occasionally go through. anyway, the reason i was wondering why joltima cant be recognised by mirage os is that dying eyes(which i just finished, the main reason i nead another huge rpg!) WAS recognised by mirage os. the void productions site has something underneath it's news headline as an updating saying something like "further tweaking has allowed the program to be compatable with mirage os". i'm sure that you know the reason why dying eyes is shell-recognisable and joltima is not, but i am lost :P. i do know some general knowledge of programming, memory, etc. so if you want to dish out a bunch of calculator technical works stuff to explain why it wont work, go right ahead, ill probably understand some of it ^.^. if you dont want to reply, thats fine, too, im just being curious and i dont want to let go of the game so easily. till next time...
-Tom "SenorFrog" King
|
|
14 February 2001, 19:48 GMT
|
|
1 2
You can change the number of comments per page in Account Preferences.
|