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Jonah Cohen Releases Megacar v1.0
Posted by Eric on 30 December 2000, 19:22 GMT

Megacar v1.0Yup, that birds-eye-view racing game for the TI-89/92/92+ we've all grown to love is now available for the TI-86, thanks to Jonah Cohen. Megacar v1.0 for the TI-86 features black and white graphics, fast scrolling, high scores with initials, eight external levels, and an external Windows level editor made by Kirk Meyer. A Megacar levels directory will be created once enough people have uploaded levels. Thus, go check it out, and go make some levels too while you're at it.

Update (Eric): Jonah has released Megacar v1.1, which updates the tileset so it'll match more accurately. If you're going to create your own external levels, be sure to download this upgrade!

 


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Re: Jonah Cohen Releases Megacar v1.0
Harper Maddox  Account Info
(Web Page)

thanks for putting a screenshot up with the news article. you guys have neglected to do this often. and... jonah, nice work with the game

     31 December 2000, 06:35 GMT

Re: Jonah Cohen Releases Megacar v1.0
Ben Siemens  Account Info

cool! good job

     31 December 2000, 23:10 GMT

Re: Jonah Cohen Releases Megacar v1.0
Jason Ho  Account Info
(Web Page)

Anyone else notice no progrmas has been really posted on ticalc.org for a few days now?

     1 January 2001, 00:48 GMT


Re: Re: Jonah Cohen Releases Megacar v1.0
MathJMendl  Account Info
(Web Page)

Yes, in fact I have. I think there should be a rule at ticalc.org that the file archivers shouldn't have lives and should devote all their time to maintaining the archive. ;-)

     1 January 2001, 06:33 GMT

Re: Jonah Cohen Releases Megacar v1.0
anon  Account Info

Lossy Compression for the saved games? Nice. But, for some reason, whenever I hear lossy compression, All I can think about is JPEG and its decendants ;/

Good game.

     1 January 2001, 05:17 GMT


Re: Re: Jonah Cohen Releases Megacar v1.0
Jonah Cohen  Account Info
(Web Page)

I agree, but it was either lossy compression or stay restricted to 256x256 levels. By implementing the lossy compression (it matches with best-fit tiles instead of storing the literal bitmap), levels can be upwards of 1024x768, which I assure you adds MUCH more to the gameplay than having slightly smoother graphics.

     1 January 2001, 04:20 GMT
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