Christopher Tremblay Releases LemmingZ for the 86
Posted by Nick on 20 June 2000, 21:13 GMT
As a young, impressionable child, there was no better way to enhance my youthful creativity and stimulate my infantile mind than to blow up tiny little green and blue men on a computer screen. As we can see, I turned out just fine from such activities. :) Back to desensitize all of us to violence and mass murder is Christopher Tremblay with LemmingZ. Written for the 86, Chris has done a fantastic job of replicating the enviroments and the original puzzles of the old-school Lemmings. It also includes a level compiler, for those happy external level writers out there. It also has one chapter for beginners. Good job, Chris! You've made at least one person proud here on the staff :)
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Re: Christopher Tremblay Releases LemmingZ for the 86
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Chris Moultrie
(Web Page)
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AWESOME GAME!!!! Have only played it on emu so far...I'll dl it to calc l8er. Only thing...(maybe this is just emu) but the cursor moved really really reawlly fast between lemmings...does that happen on calc or just on emu? I'd really like to know...b/c i have to go get my calc back. :-P
chris
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21 June 2000, 03:56 GMT
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Re: Christopher Tremblay Releases LemmingZ for the 86
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Matt Capucilli
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Man, this game ROCKS! Hook me up hardcore with a 89 version. I will make some sweet love to you if you do....
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21 June 2000, 04:59 GMT
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Re: Christopher Tremblay Releases LemmingZ for the 86
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Chris
(Web Page)
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For thoses wondering about the game being ported to other calcs. I do have plans on porting the game to other calcs although some of them have come with a few issues. Notably, the lower end devices (TI-85, 83, etc... < 86) have very little memory and seeing LemmingZ is already eating quite a lot (10K runtime RAM) (10K for the game itself) + Levels. If you do the math for (let's assume 85), [which you also have to include the shell ~4K], you're already looking at 24K + Levels on a 28K calc. I'll have to check if it's possible first, so I'm not promissing anything on thoses calcs. On the higher end ones (89, 92, 92+), the code would require a major change since we're switching from Z80 to 68K. programming for that chip doens't pose a problem, but porting the whole game would nearly mean re-coding the whole game. + The screen area is much larger so that with the current design, you'd have a rather small window. There's already a Lemmings game on 92. Perhaps it would be easier if I and the author simply raised both games at the same level. But then again, it really depends on *his* implementation of the game. So to wrap it up, for the > 86, I'm currently not sure if it'll make it there. We'll see =)
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21 June 2000, 06:06 GMT
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lemmingz for 92+???
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Operations
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can anyone port this game? ive allways been a big fan of killing these little guys but not very good at it so can sumone pleeeeeeeeeeeez port it to the 92+???
laterz-operAtions
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22 June 2000, 05:47 GMT
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Re: Christopher Tremblay Releases LemmingZ for the 86
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Matt Johnson
(Web Page)
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I still remember the lemmings music. Looks good!
- Matt
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22 June 2000, 06:08 GMT
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Re: Christopher Tremblay Releases LemmingZ for the 86
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Billy Gilbert
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is there a way to make lemminz for ti-85 and if so how?
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15 September 2000, 00:43 GMT
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