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eXor Releases Pang v1.0
Posted by Nick on 23 April 2000, 03:30 GMT

Pang v1.0eXor has put out the initial release of quite the addictive piece of programming: Pang v1.0 for the TI-89. Thanks to Tim Buckingham for doing the port to English. This game features bouncing balls that you have to break apart before they crush you. It gets much more complex as the balls get smaller; you have to dodge an increasing amount, and it makes the game very fast-paced. Good work on both sides of the pond.

Update (Nick): Tim has created a port of Pang to the TI-92 Plus. It's untested, so it might crash. Load this on at your own risk. You can download it here.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: eXor Releases Pang v1.0
Dark_Ninja

Very nice game eXor. Nice graphics, especially. Since most people like suggestions for new versions of their games, I have a couple that could make this game really interesting.

- A couple different characters, instead of just the one guy.
- New weapons. Would definatly make things interesting.

This game is really great. Very good job.

- Dark Ninja

     23 April 2000, 04:10 GMT


Re: Re: eXor Releases Pang v1.0
Amalfi Marini  Account Info

well, the game is originally a Snes game, so, they won't change it...(I think) ;\ OK ,to improve it:

-grayscale

     23 April 2000, 07:31 GMT

Re: eXor Releases Pang v1.0
Amalfi Marini  Account Info

Nice game, just reminds me the golden years when we were kids

     23 April 2000, 04:19 GMT


Re: Re: eXor Releases Pang v1.0
Reno  Account Info

yes, but we didn't have some cool gun when we were kids to break those huge bouncing balls that would try to kill us; we used our hands, and thats the way we liked it!

kids these days...

     23 April 2000, 04:27 GMT


Re: Re: Re: eXor Releases Pang v1.0
Amalfi Marini  Account Info

...I used to play this game when I was a kid, popular Snes game.

     23 April 2000, 04:39 GMT


Re: Re: Re: Re: eXor Releases Pang v1.0
Reno  Account Info

this was a "game"?

     23 April 2000, 06:19 GMT


Re: Re: Re: Re: Re: eXor Releases Pang v1.0
Amalfi Marini  Account Info

yeah

     23 April 2000, 06:39 GMT


Re: Re: Re: Re: Re: Re: eXor Releases Pang v1.0
Reno  Account Info

hmm, then I should ask my friends why they kept crushing me with huge balls until I started punching them...

     23 April 2000, 17:40 GMT


Re: Re: Re: Re: Re: Re: Re: eXor Releases Pang v1.0
MasterVegand  Account Info
(Web Page)

hehehehe, i don't think this guy gets your point. I know exactly what you mean...those damn balls.

     24 April 2000, 00:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: eXor Releases Pang v1.0
Amalfi Marini  Account Info

I need help. what point I'm missing? -please tell me!-

     24 April 2000, 01:30 GMT

Re: eXor Releases Pang v1.0
Enano_Bigoton
(Web Page)

Great game!

I only played the game for one minute and I only reached the second level so I don't know what happens next. If the game is the same through the other levels it needs some kind of twist or something to keep you interested. I also noticed that when you make I high score you can't write your name. If would be good if users could write their names or initials when they make a high score.

     23 April 2000, 05:22 GMT


Re: Re: eXor Releases Pang v1.0
Enano_Bigoton

PAUSE key please!

     23 April 2000, 05:41 GMT


Re: Re: Re: eXor Releases Pang v1.0
Juan Corral  Account Info
(Web Page)

The SHIFT key (The white arrow next to the 2ND key) turns the calc off durring play, sorta like a pause key.

     23 April 2000, 05:49 GMT


Re: Re: Re: Re: eXor Releases Pang v1.0
JaggedFlame

Are you still working on that ADVHP thing?

     23 April 2000, 17:38 GMT

Re: eXor Releases Pang v1.0
Juan Corral  Account Info
(Web Page)

Ummm, Nick, you fsck'd up the link to Tim's email address. You should have put <a href="mailto:zoneti@tinews.net"> and instead you forgot the "mailto" and thelink is now trash.

And just to be on topic, this game rules! I downloaded it when it was on TI-FR (about a week ago) and went mad playing it. I quickly went to mame.dk and downloaded all the Pang MAME ROMs I could find. I was not dissapointed. I especially like Pang! 3, it has cool CGI generated graphics, somewhat like DKC on the SNES, but the sound was a little flakey.

Anyways, I hope the author luck, and continues to build upon this awesome game.

     23 April 2000, 05:37 GMT


Re: Re: eXor Releases Pang v1.0
Nick Disabato  Account Info
(Web Page)

As if it weren't trash before?
That's fixed. Matt from Dim-TI told me about it... thanks for the heads-up.


--BlueCalx

     23 April 2000, 05:56 GMT

Re: Re: Re: eXor Releases Pang v1.0
Juan Corral  Account Info
(Web Page)

Yeah, just as I refreshed the page I saw the fix, oh well :)

     23 April 2000, 06:28 GMT


Re: Re: Re: eXor Releases Pang v1.0
amicek  Account Info
(Web Page)

Wow Nick, you sure have a lot of proof-readers. j/k Anyways don't make any mistakes not for our sake but beacuse you will get e-mails and messages posts that clog up the server and IMs about it...

amicek

     23 April 2000, 15:45 GMT


Re: Re: Re: Re: eXor Releases Pang v1.0
Nick Disabato  Account Info
(Web Page)

This implies that I don't get too many IM's as it is :-)

--BlueCalx

(Oh, and if you want to know my AIM screen name, *DO NOT* under any circumstances look in my bio.)

     23 April 2000, 18:02 GMT

Re: eXor Releases Pang v1.0
Joel Seligstein  Account Info
(Web Page)

Wow. Finally Super Buster Brothers came to the calculator. I myself am working (slowly cause of other projects)on this game for the 83/+. Anyway, I noticed some comments above on wanting different weapons, these are the ones I remember from Super Buster Brothers on SNES

1) Regular gun
2) Double gun (2 of current gun can be shot in different places)
3) Anchored (Sticks to ceiling for certain amount of time or until a ball hits it) (great w/double gun)
4) Machine Gun (shoots 3 or 5 or some enumber in different directions)

Also, I remember when you shot a ball, sometimes stuff would come out

1)Bomb, everything exploded into smalles balls (can be bad or good...)
2)Ball stopper (stops balls for about 5 seconds)

there were more. Anyway - the game also had a ton of levels, also in some of the levels, when ou shot certain bricks, they wouldd disappear.

Well, just a few suggestions on what the gme was like on SNES.

-joel

     23 April 2000, 17:01 GMT

Re: eXor Releases Pang v1.0
JaggedFlame

Good job, Tim... a lot of my friends appreciate your work :-)

Anyway, has anyone seen TI-FR's new layout? Seems as if everyone's copying off ticalc.org these days (except for the tabs on the top of the new page)...

     23 April 2000, 20:43 GMT

Re: Re: eXor Releases Pang v1.0
Nick Disabato  Account Info
(Web Page)

Yes.
Francois has also shown me Ti.Fr's newER layout, which looks a bit less like us (and slashdot, and fm, and..)

I personally don't care if any other sites look like us, because it's a really common design.
If people copy our code (which would be impossible anyway), then I would have an airing of grievances.

But that doesn't happen, so there's no need to worry. :)

--BlueCalx

     23 April 2000, 21:16 GMT

Re: Re: Re: eXor Releases Pang v1.0
JaggedFlame

newER layout? hm... let me check this out.

     24 April 2000, 00:38 GMT


Re: Re: Re: Re: eXor Releases Pang v1.0
Amalfi Marini  Account Info

yes, but see it better with 1024x768...

     24 April 2000, 01:33 GMT

Re: Re: Re: eXor Releases Pang v1.0
amicek  Account Info
(Web Page)

Why would it be impossible to copy your code? You mean the scripts that generate the pages or what?

amicek

     25 April 2000, 00:06 GMT


Re: Re: Re: eXor Releases Pang v1.0
amicek  Account Info
(Web Page)

One other question, did you really overclock the processor on your computer??

amicek

     25 April 2000, 00:10 GMT


Re: Re: eXor Releases Pang v1.0
Amalfi Marini  Account Info

they just mixed the first layout with the second one. That's the result of this newER one. I don't think is a copy of ticalc...

     24 April 2000, 01:36 GMT


Re: Re: Re: eXor Releases Pang v1.0
Nick Disabato  Account Info
(Web Page)

Yes.
Didn't notice they had switched already :-)

--BlueCalx

     24 April 2000, 04:40 GMT

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