The Legend of Zelda: The Test of Courage v0.08
Posted by Nick on 16 March 2000, 05:07 GMT
Sam Heald and Harper Maddox of The Void Productions have released an unbelievable new program called The Legend of Zelda: The Test of Courage v0.08. This game features incredibly smooth animations, dialogues, and support for the 86 under YAS. You can talk to people, push signs, move blocks, slash plants, use a sword spin, reset the game, etc. etc. etc. The features are too numerous to mention here, especially with homework I still have to do. This program's size is rather big (~16 kilobytes) but it's well worth the space it takes up. This version is for the 82's CrASH shell. Update (Nick): Sam and Harper have ported Zelda to the 83, for AShell83. Download it here.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: The Legend of Zelda: The Test of Courage v0.08
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Timstinator
(Web Page)
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Wow, What a Game!!!!!! I Would almost pay someone to port this to TI-83 PLUS!!!!!!!!!!!!!
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16 March 2000, 13:10 GMT
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Re: The Legend of Zelda: The Test of Courage v0.08
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DWedit
(Web Page)
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Sweet!
It's about time the Zelda project "wakes up". But, for a demo, it seems a bit too big. It's around the size of the Defiance Demo.
Now I wish my TI82 wasn't stolen. Oh well, I still have my 83. But TI82 doesn't have that kewl equasion solver or string functions! But it does have that extra 2k of RAM...
I wish someone would start a Zelda II project, loosely based on the NES Zelda 2. I'm writing a level editor for Zelda 2, and it uses a nice compression system.
And some great program I found a few months ago: Get Webwasher! It removes ALL ad banners off the internet! www.webwasher.com
-Dwedit
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16 March 2000, 17:54 GMT
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Void Productions is still looking for artists
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Sam Heald
(Web Page)
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Void Productions is still looking for artists. Email me if you are interested.
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16 March 2000, 18:12 GMT
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Re: The Legend of Zelda: The Test of Courage v0.08
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EV9D93
(Web Page)
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Sounds great, Cant wait to load it on my 82, but... i hate the fact that its 16 K...
That makes it only runable on my 86 through YAS, and YAS has so many bugs that i have never gotten to 3rd period without losing mem with it!!!!
Cant wait for full game! ON MY TI-86!!!
Sam-- What does an artist do? I am good at making small graphics for the calc. As soon as i finish learning Asm i would like to try to join Void productions but that might take time=)
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17 March 2000, 03:48 GMT
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Re: The Legend of Zelda: The Test of Courage v0.08
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DWedit
(Web Page)
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Feedback:
First of all, the combat system needs some work:
* If you take out the sword and charge it, you can kill all the enemies in the room very easily. In the original (link to the past/awakening), hitting an enemy turned off the charge.
* When a monster gets hit, it should blink in reverse colors, and slide back, not just instantly jump back 16 pixels.
* The monsters should change direction less frequently, kinda like Zelda 1.
* It's a bit too easy to get hit. (maybe it's just CalcEm though)
* The boomerang should be able to be thrown diagonally.
* Monsters should have animated deaths, with moving back and smoke.
* Monsters should initally quiver a bit after being hit with the boomerang.
Great job though! The sprites aren't too big this time! And it's fun! (but the locked door system kinda sucks!)
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17 March 2000, 03:58 GMT
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Re: The Legend of Zelda: The Test of Courage v0.08
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Gohan
(Web Page)
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Oh man, I hope someone took that zelda 89 source code and is starting to finish the game cause I love zelda and I want it on my calc and the basic version is too slow and crapy :(
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17 March 2000, 05:32 GMT
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