SiCoDe Software Releases Nibbles Arcade v1.0
Posted by Nick on 4 March 2000, 19:21 GMT
SiCoDe Software, the founders of *dun dun dun* Basmic, released an interesting little game yesterday. A download for the 83, Nibbles Arcade has three different ways of playing: one where you have to make it through fifteen levels collecting pieces of food (a'la the original Nibbles), one where you have to collect as many pieces of food as possible on one level, and one where you go head-to-head against AI(!) to collect the food faster than the computer does. These three different modes of playing make Nibbles Arcade a rather interesting game, though it is still incredibly slow. :( I'd like to see these different modes available in an ASM game soon. It's a very good idea. :)
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: SiCoDe Software Releases Nibbles Arcade v1.0
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Jason Kovacs
(Web Page)
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I have to admit that this game is one of the best Basic games I have ever scene for the calcs, and SiCoDe has one of the best websites I've seen, but (you know it was coming), I still favor ASM for all the stuff it can do. I'll give you guys credit for those other things though. Keep up the great work, cya...
Jason_K
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5 March 2000, 05:00 GMT
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I have reason to be upset...
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BrandonAGR
(Web Page)
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I just got ticked by Nick saying that it is /incredibly/ slow. Thats a croc of bull. In no regards is it slow(im not referring to the AI variation of play, that part IS slow). It might be slow for an asm game(STILL NOT INCREDIBLY SLOW), but for a BASIC game(which it is!!!) it is blazingly fast!!! how can anyone say it is slow for basic? I think he was just bashing the game because it is a basic game[hes probably in a giant anti basic cult or something], and thats messed up!!!! And it dang sure competes with asm games in every way!! It is as fast as some asm games that are on the easy or slow level. So how can anyone say my game is incredibly slow?????????
AAAAAHHHHHHH!!!!!!
there, i feel much better now.
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5 March 2000, 05:59 GMT
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Re: Re: Re: I have reason to be upset...
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CircaX
(Web Page)
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True, but my point was that it DID take work to make it like it is. If I tried to make a nibbles clone like your game right now.....well, lets just say the word slow again shall we? My point was that you did a good job at keeping it fast, to the point of playability. As I said before...I've made stuff that is INCREDIBLY slow, so I know what slow can really be..and Nibbles isn't that, but, granted, we have all seen faster before, but like I said (before as well), most of the incredibly fast TIBASIC progs are beginner's GetKey loops.
Yes, I have gotten so bored at times I even optimise those...
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6 March 2000, 21:10 GMT
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Re: SiCoDe Software Releases Nibbles Arcade v1.0
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Ciaran McCreesh
(Web Page)
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I warn you now. This will annoy those misguided BASMIC fools. This will probably start another huge debate (like the one that was on acz).
This game is slow. This game is extremely slow. For a BASIC game it is very well written. It is completely unplayable. With a delay of nearly a second on key presses it is not worth playing.
The only way a nibbles game can be any good is if it is fast. The ideas in this are OK but the rest of it isn't. The best nibbles-style game out there is peaworm for the ti86. It is quite fast (I'd prefer it to be faster, the code isn't optimised for speed) and it is the only program I always have on my calculator. It is about 850 bytes in size and was written over a weekend.
OK, that's a ti86 program. It could be re-written for the ti83 very easily (although the smaller screen is a bit tricky). The point is, unless a nibles game is fast it is lousy, how ever good the ideas are.
Maybe BASMIC should stick to writing things where speed isn't imortant. Unless they release something (anything) that runs at a vaguely sensible speed I will tell everyone I meet to stick to asm for games.
The speed of this game is just about passable for the first level of a nibbles game. After that it needs to be twenty to thirty times faster.
This game may be well written (it is extremely well written...) but it is still nowhere near a badly-written asm game.
Ciaran
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5 March 2000, 11:47 GMT
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Re: Re: SiCoDe Software Releases Nibbles Arcade v1.0
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ComputerWiz
(Web Page)
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this looks alot like your asking for flames.. listen the game is not super slow, the game only slows down when your playing against the calc, whcih you should expect that, it is more indept code to that the calc think for itself, if you played it in regular mode it does go faster, from what i see you are being prejudicied (sp?). The game IS playable, it IS fun. A game doesnt count all on speed, a gmae counts on skill. You see all these other posts in thie forum, your the only one that says the game is lousy and crappy, beacuse you dont like the speed, i dont see anyone else having serious problems with the speed of the game, they have been a few remarks, but only you have a serious problem, also did you read what david said, he said we were gonna try to speed the game up some with optimization, now you can go play your 86 nibbles game, the only one you have on your calc, and stop being just plain rude.
thats my 2 cents
Ken Ritzert
-Sicode Member
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5 March 2000, 13:12 GMT
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Re: Re: Re: SiCoDe Software Releases Nibbles Arcade v1.0
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Ciaran McCreesh
(Web Page)
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> It may be the case that with a delay of nearly a second it wouldn't be playable, but thankfully Nibbles Arcade doesn't have this problem.
He he. It does. Maybe I'm used to slightly better response times but I've seen faster stuff running under Windoze...
>This quote emphasises how much this guy DOESN'T know what he's talking about. Basmic, for a start, does not make ANY programs. Period. SiCoDe, on the other hand, does.
There you're being pedantic. That's like saying Firaxis don't make any games, EA do. Or that BTInternet aren't an ISP, whoever happened to write their server programs (can't remember who it was) are. You are fussing over little details. In fact, maybe SiCoDe don't make programs, maybe the _members_ of SiCoDe make programs. See, I can do that sort of thing as well. Trying to catch me out just shows how much this guy (etc).
CALM! LEARN ASM!
Ciaran
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5 March 2000, 22:19 GMT
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Re: Re:SiCoDe Software Releases Nibbles Arcade v1.0
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Binky
(Web Page)
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Basic games are what started the revolution for future ASM games! You cannot put down a Basic game, since they are the granddaddy of all! They have been around much longer and has enterained more people than ASM.
When is the last time you saw a actually fun statregy game (like SiCoDe's Ground Assult, Orion, Lords), or a fast paced game (Sicode's Nibbles), besides Turbo Breakout in ASM? Or a fun simulation game (Sim City Plus, in the works) that is graphical in ASM? YOU HAVEN'T EXCEPT IN A FEW CASES (Turbo Breakout, Penguins [ahhhhhhh...], and Tetris).
So Basic is in many ways more better than ASM.
The only reason Basic gets a bad rap is because people who just begin to program Basic, make a program (like String Edit), and think it's the best, and send it to TI-Calc without even looking at its functionality, graphics, etc... It's programs that are full of crap that make Basic look so bad. You won't see that in ASM, because you know if you do something wrong, it can cause your and the people who download your program calculator's to crash!
There is my sensible opinion.
-Sherman C. (Shermco TI)
-http://www.dragg.net/binky
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5 March 2000, 23:50 GMT
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