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Millenium Awards Results
Posted by Andy on 9 February 2000, 05:03 GMT

We are pleased to announce to the results of the Millenium Awards. We would like to thank everyone who participated in the awards, and we would like to congratulate the winners.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Millenium Awards Results
Paul Froissart  Account Info
(Web Page)

I don't agree at all with the method! How can an 89 game be compared with an 82 game? It should be divided at least in 2 categories : Z80 and 68k. Moreover, I don't agree with having to vote for each category; it randomizes the ranking, and that's why you have things like sf2 that are ranked : there is a bug that executes DATA (!) in the last version, so Protected memory violation, Address error, Illegal instruction, and Line 1111 emulator are about once a minute... People just ran it a few seconds on the emulator, and said 'Wow, the beautiful gfx!', without seeing that gameplay is horrible, and that AFC version isn't stable at all... So if there are millenNium awards next year, please do correct those two things!

     9 February 2000, 18:11 GMT


Re: Re: Millenium Awards Results
Paul Froissart  Account Info
(Web Page)

Oh, I forgot! Chemistry solver! That is the most awful thing in the world! They just opened the readme and said 'Wow, it equilibrates chemical equations!' But, it tries to solve ONE equation with a great number of unknowns... so it nearly never works (and I saw it was VERY badly programmed). Provided balance does not always work, I will release a program like that does that (great interface thx 2 basiclib) at the end of the week (check out http://www.ltech.fr.st for more information).

     10 February 2000, 19:10 GMT

Thanks, Symbulator users!
Roberto Perez-Franco  Account Info
(Web Page)

I want to thank those who voted for the Symbolic Circuit Simulator in the Best Basic Program cathegory.

141 votes is more than I expected.

- Roberto:.
http://perez-franco.i.am

     9 February 2000, 18:17 GMT

HELP HELP HELP HELP HELPOnCollisionDetection!!
da86guy Account Info
(Web Page)

I need serious help with collision detection! I want to check if a sprite is IN another sprite (ie overlapping) or if their sides touch (bullet hits ship) PLEEZ HELLP!
If there is a routine(you didn't program it) for collision detection, PLEEZ SEND IT TO ME ((web page))

On topic now, i think the poll is not fair. There are so many more 89 users than 86 users!!!
They should put seperate categories for different calculators. Otherwize, TI-89 things are going to whoop the @$$ out of TI-86 things!

     10 February 2000, 00:06 GMT

Re: HELP HELP HELP HELP HELPOnCollisionDetection!!
Scott Noveck  Account Info
(Web Page)

Assuming sprites have coordinates (x1,y1) and (x2,y2), then let w represent the width sprites and h represent the height sprites. They then collide if:

|x1-x2| <= w AND |y1-y2| <= h

(note that's absolute value there) This just checks if the distance between the sprites in less than their width/height - if so, they overlap.

     10 February 2000, 01:39 GMT


uh...
Patrick W  Account Info

What happens if you want to collision-detect a 16x16 sprite with an 8x8 sprite? (Hey, I'm not an assembleh master like you)

Of course, TICalc wants us to have something on topic. TIcalc should update their survey. It takes 6 minutes to display in Netscape even after you download the page (648 kb at last check; Netscape has to 'render' the HTML file before displaying, although I am now using IE5).

Down with Windows!
Up with Linux!

     13 February 2000, 05:38 GMT


Re: HELP HELP HELP HELP HELPOnCollisionDetection!!
Free_Bird Account Info
(Web Page)

>On topic now, i think the poll is not fair. There are so many more 89 users than 86 users!!!

More??????????????????????????????? You must mean less!

>They should put seperate categories for different calculators.
>Otherwize, TI-89 things are going to whoop the @$$ out of TI-86 things!

Defenitely not. While the 89 may be more powerful it has an inefficient CPU and the number of games is much lower. Also, graphics may be better, gameplay usually sux (a little exaggerated, but true)

     12 February 2000, 22:18 GMT


89z sux
Patrick W  Account Info
(Web Page)

Ahem.

There are more 89 users because people download VTI and also download the ROM (like I did. Look at my handle and you know what calc I have)

Anyway, the 89's games, right, sux (except SMQ and Phoenix. He**, that's what my current game in development, A... Nah. You nosy users wait and see what's coming out!)
www.tinews.net is a cool site. See the article on Library Support for the 86! I wrote it!

     16 February 2000, 00:32 GMT

Re: Millenium Awards Results
ikecam  Account Info
(Web Page)

Does it bother anyone else that Kirk Meyer and Dan Elbe didn't make the list?

     10 February 2000, 03:35 GMT


Re: Re: Millenium Awards Results
Nick Disabato  Account Info
(Web Page)

Kirk got #11, afaik. Dan was up there too.

--BlueCalx

     10 February 2000, 04:31 GMT


Re: Re: Re: Millenium Awards Results
Harper Maddox  Account Info
(Web Page)

I would like to see the whole Nomination results. I'd kind of like to see where I fall in.

     11 February 2000, 00:17 GMT

Re: Millenium Awards Results
François Goldgewicht  Account Info
(Web Page)

I just would like to thank the 186 who voted for visual os...

I'm very surprised and i will release the ASM version asap !

     11 February 2000, 10:40 GMT
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