Turbosoft Releases New Snoboard 2000
Posted by Nick on 9 January 2000, 05:48 GMT
This has been sitting in my queue for a while, so I apologize for the lateness. This program has consistently been in the top downloads list for about a month now, so it's evident that it's quite popular. Well, a good thing just got better, it seems. Turbosoft has released an update to their Snoboard 2000, called Snoboard 2000. This was the first TI game to be written in C. You should run the program unarchived. It should run on AMS v2.03 under HW v1.00, and the other two ROM versions under both hardware versions. There should be very few bugs, but if you find any, email the author. Don't forget your praise, too. :)
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Turbosoft Releases New Snoboard 2000
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George Smith
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Sweet, its always good to hear about *ORIGINAL* programs, not just some port!
Good job Turbosoft! Keep up the good work.
A small, probably meaningless, suggestion, how about making a tad faster? Just a little?
Thanks
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9 January 2000, 08:02 GMT
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Re: Turbosoft Releases New Snoboard 2000
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TurboSoft
(Web Page)
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l see that a couple (at least now) people have been commenting on the speed. The speed can be changed (press SHIFT while the game is running; you can change the game speed to run between 70 and 130%). Or is this not fast enough? lf not, then l'll work on making it even faster.
Technical:
Without checking for keypresses, the game can run the whole course in a few seconds. The only problem is that the program uses A LOT of math to position the course, gravity, and boarder(s), and so it takes up a lot of time in the cycle. To make the game much faster would make it less responsive. But l'll look into it :)
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9 January 2000, 18:37 GMT
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Re: Re: Re: Turbosoft Releases New Snoboard 2000
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TurboSoft
(Web Page)
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l didn't program it in ASM because it's too hard! C, at least to me, is kind of like TI-Basic that compiles to a faster, ASM program.
Yeah, more fps would be good, but that would make it run half as fast. Even still, the course and mountain backgrounds are SUPPOSED to look plain. I could have made a nice background image, but it wouldn't fit in with the rest of the simulation. True, if it were pure asm, it would be faster. But even still positioning those boarders and the course takes A LOT of math
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13 January 2000, 02:48 GMT
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Re: Turbosoft Releases New Snoboard 2000
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PolarSmurf
(Web Page)
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this is kinda on the topic.
when a game (such as this) makes it to the "headline" news of this page, wouldn't an animated gif be a little better for people to see what it looks like before downloading it? Especially because it makes the important news list.
Smurf
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12 January 2000, 03:24 GMT
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Re: Turbosoft Releases New Snoboard 2000
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Patrick H
(Web Page)
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Hey, this works with AMS 2.03!
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12 January 2000, 04:39 GMT
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