November 1999 POTM Results
Posted by Andy on 8 December 1999, 03:09 GMT
We are pleased to announce that we have tabulated the latest winners of the POTM award. Update (Nick): Keep in mind that the top five voted programs from November's featured program list were denoted as the winners. The system will be kept the same for December unless you mail us with suggestions on how to improve the current system. Please send your suggestions to feedback@ticalc.org.
|
|
|
The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
|
|
Re: November 1999 POTM Results
|
Axycer
|
I think that Sonic MisAdventures is a great game. If only there were more levels...but I'm sure those will come. Great job Patrick!
|
|
8 December 1999, 03:15 GMT
|
|
Re: November 1999 POTM Results
|
dudeguy
(Web Page)
|
Congratulations to the winners and I think they all deserved it
first comment
|
|
8 December 1999, 03:20 GMT
|
|
Re: November 1999 POTM Results
|
Grant Elliott
(Web Page)
|
The new system was biased against BASIC programs and calculators that aren't used as often. At least before, one from each category had to win. Just my opinion.
|
|
8 December 1999, 03:40 GMT
|
|
|
|
|
|
|
|
Re: Re: Re: November 1999 POTM Results
|
Kirk Meyer
(Web Page)
|
When you think about it, I think this is good. Before, when someone released something for the TI-92, it automatically won whether it was good or not. If something is good, it will win. Please notice that the BASIC version of Zelda came quite close to winning! I also don't think it impossible that a BASIC game could win using the current system. The winning programs were 83+, 86, and 89, which makes sense, since they are the most popular calculators in each of three categories. The 85 may have been great in its day, but is there _really_ any reason to encourage new programs to be made for the 82, the 85, or even the 92? Probably not.
|
|
8 December 1999, 04:24 GMT
|
|
|
|
|
|
|
|
|
|
|
Re: Re: Re: Re: November 1999 POTM Results
|
Bryan Rabeler
(Web Page)
|
Zelda for TI-89 BASIC was close, but not that close. Notice, it was 13 votes away from just making the #5 position, and it received only 1/3 of the votes that TISShot got.
Kirk, I'd like you to explain to me how a BASIC game could possibly win this thing. Zelda 89 is a great BASIC game and took many many hours to program. If that game can't win, I doubt any BASIC program ever will.
Sure, if something is really good, it will win. But is that the point of POTM? Is it all about the most popular programs winning all the time, or is it supposed to recognize merit?
Also, you mention categories. THERE ARE NO CATEGORIES. None. Period. The _only_ reason why ticalc.org grouped them into "categories" for the voting process was to "help" people remember what calculator they were for. Ideally, they should _not_ have done that. Again, there is no such thing as categories here. They got rid of them.
Why are you saying that the TI-82, TI-85, and TI-92 don't matter anymore? Sure, they may not be the newest calculator, but that doesn't mean some excellent programs can't be written for them. And even if some were written, they most likely would not win POTM simply because not enough people own that calculator anymore. Sad.
|
|
8 December 1999, 04:48 GMT
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Re: Re: Re: Re: November 1999 POTM Results
|
Kirk Meyer
(Web Page)
|
I think that something BASIC could win if it is truly worthy, and it would motivate people to make extremely high quality BASIC programs. The way I see it is now that they have the featured programs (which makes your view of the POTM moot), being a featured program indicates merit, whereas POTM indicates popularity. That IS how it will be as long as POTM is chosen by vote. What I meant by categories is lesser Z80, greater Z80, and 68K. Even though there weren't any restrictions, a program from each category won, even though that wasn't required by the voting system. That tells me that the nomination process is pretty fair. The 82, 85, and 92 have a shrinking user base. To continue to write programs for them is stupid when you could write for the 83, 86, and 89. POTM encourages people to write for popular user bases.
Obviously your views and mine differ, and we have both presented our own perspective. There is no need to further argue the subject on these boards; if you want to take it up in email, then by all means.
|
|
8 December 1999, 05:03 GMT
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
old VS new
|
AlienCow
(Web Page)
|
About the last paragraph of your statement...
If someone only owns a TI-82, and intends to own only that calculator for the forseen future, then by all means they should make programs for it. Others who own a TI-82 will be grateful for those programs. The same applies for any other older calculator.
However, some people take this 'programming on the calculator' business pretty seriously. We've all seen the postings from people who claim to own a TI-80, two TI-81s, a couple TI-82s, eighteen TI-83s, seventy-four TI-86s, etc., etc...
These people are naturally going to program on the newest calculator, and these programs are naturally going to win. (Assuming they're written well, blah, blah, blah...)
It'd be like me making a program on an old XT computer (the 8088s), or simply in QBasic, or something. Someone with an older computer might enjoy fooling with my program, but I would not expect a 'programmer of the year' award or anything.
|
|
8 December 1999, 15:17 GMT
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Re: Re: Re: Re: Re: Re: November 1999 POTM Results
|
Jonah Cohen
(Web Page)
|
> So Zelda 89 is not worthy enough to win POTM?
"Worthy" is the wrong word for POTM. As Kirk mentioned above, POTM reflects popularity, not merit. Therefore, no program "deserves" or is "worthy" of POTM; it is simply a popularity contest. And even if you make a program that allows a calculator to run, say, 8000 emulated programs (Texzas), which is a DAMN impressive accomplishment, if more people play super mario quest, then super mario quest will win POTM, just as it should.
|
|
9 December 1999, 21:38 GMT
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Re: Re: Re: Re: Re: November 1999 POTM Results
|
Erich Oelschlegel
(Web Page)
|
I think that an update to this program, complete with enemies, etc. should be able to receive the POTM nomination again. It didn't win the first time, right? Who's to say that it doesn't deserve a second chance? Take a look at Sonic Misadventures. Both Zelda and Sonic are demos, without enemies, external levels, etc. They _aren't_ final versions. Basically, their only purpose is to be a world to play around in, for now, at least.
~ferich
|
|
8 December 1999, 15:59 GMT
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Re: Re: Re: Re: Re: Re: November 1999 POTM Results
|
deuist
|
I am not saying, however, that BASIC is a bad language. For math programs, it's the language of choice for programmers. It's good for simple, text based games and antics because of strings. And, as far as graphical BASIC games, I once had a Tetris game written completely in BASIC on my calculator back when I was in the tenth grade. I don't know who the programmer was, but I do remember the game was made in Israel. Sure it slow, but this was before asm ever came out for the 83. Everyone at my school had it. Also, there are several reviews that are written each month for BASIC programs. But as far as fast, graphical games go, you should stick to asm.
|
|
8 December 1999, 18:02 GMT
|
|
1 2 3
You can change the number of comments per page in Account Preferences.
|