The Legend of Zelda: Link's Awakening Released For 89
Posted by Nick on 7 November 1999, 04:41 GMT
Phillip Ringsmuth just released a fantastic new game for the 89: The Legend of Zelda: Link's Awakening. This version is an incomplete demo, but it features rather fast gameplay (certainly quite fast for a BASIC game), talking characters and phenomenally smooth animation. One downside: after ungrouped and sent to the calculator, it takes up about sixty-five kilobytes of RAM. At any rate, it's definitely worth downloading and checking out, even if you're a hardcore ASM person.
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Re: The Legend of Zelda: Link's Awakening Released For 89
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DWedit
(Web Page)
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Nice job. But it would be better to get a news article about a FINISHED Zelda!
Basic rules! ASM rules! C sucks!
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7 November 1999, 17:21 GMT
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Re: The Legend of Zelda: Link's Awakening Released For 89
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adamb
(Web Page)
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wow! good job phil... i wondered whether you would ever release a demo anytime soon. ;)
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7 November 1999, 17:36 GMT
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Re: The Legend of Zelda: Link's Awakening Released For 89
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AuroraBoriales
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Well, it seems to me that this game does not work properly.
When i run it, it gives me a "missing file" error, and then dies. Well, i wish the programmer would be more considerate about the amount of files he uses, because 850 files is extremely hard to maintain, espically if you don't have an official graphlink.
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8 November 1999, 00:56 GMT
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Re: The Legend of Zelda: Link's Awakening Released For 89
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Disco_Stu
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This looks pretty cool.
Does it have the same map layout and story as Link's Awakening for the Game Boy?
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8 November 1999, 03:43 GMT
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Re: The Legend of Zelda: Link's Awakening Released For 89
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Rolken
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Suggestions:
Make it automatically change folders!!
setFold() works w/i programs, too. . .
Make an install program & a quit prgm that deletes variables.
If getconfg()[the memory constraints]<necessary mem Then
Text "Not enough memory!"
Return
EndIf
Define zelda()=Prgm
.
.
.
EndPrgm
Archive zelda
Define suchandsuch(x,y,etc)=Prgm
.
.
.
EndPrgm
Archive suchandsuch
[[1,6,8][5,7,3]->matrixname
so on and so forth, something like that
That's what I'm doing for my upcoming Pokégame.
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9 November 1999, 03:13 GMT
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