Basics Archives Community Services Programming
Hardware Help About Search Your Account
   Home :: Archives :: News :: Minesweeping on the TI-84 Plus CE

Minesweeping on the TI-84 Plus CE
Posted by Xavier on 15 May 2016, 23:17 GMT

Minesweeper CEToday's feature is about Minesweeper CE by Shaun "Merth" McFall, a game for the TI-84 Plus CE and TI-83 Premium CE. Like a number of games for those platforms, it is written in C and leverages the common community libraries.

In this quite accurate adaptation of the famous computer puzzle older than a number of us, you may choose between 3 difficulty levels:

  • beginner : grid of 8x8=64 tiles with 10 mines (15.6%)
  • intermediate : grid of 11x11=121 tiles with 20 mines (16.5%)
  • expert : grid of 16x11=176 tiles with 36 mines (20.5%)

Fortunately, the alpha key will let you flag tiles that you think contain a mine, thus preventing you from activating them by mistake. Of course, should you activate an actual mine, you'll lose the game - but it's not always avoidable :P
Note that there's no time limit or highscore system yet.

Minesweeper CE is open-source, so feel free to check it out and learn from it on Bitbucket.

  Reply to this article

The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.

There are no comments on this article yet. Why don't you add one?

  Copyright © 1996-2012, the ticalc.org project. All rights reserved. | Contact Us | Disclaimer