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Nymless
Posted by Ryan on 24 January 2013, 22:19 GMT

Some people like a good challenge. Upon completion of a difficult task, we tend to feel better about ourselves, we gain feelings of agency, and we feel deep satisfaction. On the other hand, there are also people like Giancarlo Saraceni. His recent update to Nymless should adequately demonstrate the cruel potential of your 83/84+ calcs.

Being a precision puzzle platformer in the vein of N, Nymless requires the player to think, react, and keep their calm while zipping around the screen at breakneck speeds. Some levels are more about reaction and speed whereas others are all about problem-solving, and many stages require a fusion of the two. I will be frank, looking over the readme for this game is a must. This game is extremely feature-rich, including a large number of visual options, a level-editor, replays, and well over 40 levels. Give Nymless a try today, and make sure to wear your mouthguard -- you're in for a serious whomping!

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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Nymless
Stefan Bauwens  Account Info
(Web Page)

Congrats on the feature Freyaday.
I gotta admit that the screenshots look a bit confusing, but perhaps when I'll ever give it a try I'll understand it. :P

Reply to this comment    25 January 2013, 07:40 GMT

Re: Nymless
AJLitzau13  Account Info

Not so sure this deserves a feature...but then again things are getting pretty slow in the calculator world these days.

Reply to this comment    25 January 2013, 08:08 GMT


Re: Re: Nymless
Ryan Boyd Account Info
(Web Page)

Care to elaborate on that? I find Nymless to be quite a nice little project, hence the feature. I have been enjoying it and I think that it's quite a flexible little precision platformer.

Reply to this comment    25 January 2013, 15:18 GMT


Re: Re: Re: Nymless
AJLitzau13  Account Info

Well, I feel that I could easily code this up is pure BASIC in a few days (minus some of the (not-that-flashy) flashy visual effects, which are not why this was featured anyway). There's just nothing special about a single pixel moving around on a single static screen (Ok, there is a small trail of pixels behind it). Sorry, but this doesn't hold a candle to most other programs that have been featured on ticalc.org.

Reply to this comment    25 January 2013, 16:38 GMT

Re: Re: Re: Re: Nymless
KermMartian  Account Info
(Web Page)

I must be honest that I was thinking about something along the same lines when I saw the screenshot. A TI-BASIC circular list implementation, such as those used in typical snake games, would work well for this, and TI-BASIC could match perhaps 75% of this speed. While I think it is a very nice game, and hats off to the programmer, I'm not sure I would consider it quite feature-worthy. Then again, it's not up to me to make that call. :)

Reply to this comment    25 January 2013, 17:31 GMT


Re: Re: Re: Re: Re: Nymless
Ryan Boyd Account Info
(Web Page)

Firstly, I'd like to say that I appreciate the civility of the responses. As we're on the internet, you never know :)

Allow me to walk through my conclusion of the feature-worthiness of Nymless. I think that often there is a conflation between "technically impressive" and "quality". I did not choose to feature this game due to the technical aspects of its implementation; had the *exact* same end-result been produced by means of TI-BASIC, I would still have written it up as a feature. I really cannot emphasize that enough. There is an awful lot of software in existence that is of high quality, despite being not very technically impressive. In fact, I would venture to guess that many (if not most) of us use software on a daily basis that we are rather pleased with, regardless of its technical impressiveness.

I feel that Nymless is a very enjoyable precision platformer, which I admit, not everyone enjoys that particular type of challenge. However, for those that do, I think that they will be rather satisfied with this game, both for its planning/precision-oriented (i.e., potential for mastery) nature and for the ability to create their own challenges within the system built. In my humble opinion, Nymless is a *quality* game with still more room to grow, and I have no qualms about putting the spotlight on it for solely this reason.

Reply to this comment    25 January 2013, 19:56 GMT


Re: Re: Re: Re: Nymless
Stefan Bauwens  Account Info
(Web Page)

Have you tried the game? Because sometimes screenshots can be deceiving.

I haven't tried this though myself, but I believe that if a Ticalc.org news-editor think a game is good, there's no problem with featuring it, and that is clearly the case.

Also, I've just checked the progress thread of Nymless on Omnimaga. In total he's about 2 years(begin 2011) working on it. It looks like it's PACKED with features. But then again, even if someone makes a good game in one hour, it's not a reason not too feature it.

Reply to this comment    25 January 2013, 20:47 GMT

Re: Nymless
NanoWar Account Info
(Web Page)

This is a pretty cool game. Only the graphics and overall design choices (menu) are poor in my opinion. This just needs to be tidied up a little :)

To be honest, I would differentiate more between features and articles. This one should have been more like a community update and spotlight, rather than a feature.

Still, getting featured is a great honor and features encourage other people to program more good stuff.

Reply to this comment    28 January 2013, 18:13 GMT

Re: Nymless
Friday Account Info
(Web Page)

Author here.
I just want to say that I feel very, very honored for the feature and yes, A UI overhaul is in the pipeline, but it's pretty far down there.
The official Nymless thread is linked in this post.
Post there if you'd like to ask me some questions.

Speaking of the pipeline, the next major update will make it so you can select a level from a list to load it. Unless I find out what's turning the circles on first. :)

Reply to this comment    28 January 2013, 23:04 GMT

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