Nymless
Posted by Ryan on 24 January 2013, 22:19 GMT
Some people like a good challenge. Upon completion of a difficult task, we tend to feel better about ourselves, we gain feelings of agency,
and we feel deep satisfaction. On the other hand, there are also people like Giancarlo Saraceni. His recent update to Nymless should adequately demonstrate the cruel potential of your
83/84+ calcs.
Being a precision puzzle platformer in the vein of N, Nymless requires the player to think, react, and keep their calm while zipping around the screen at breakneck
speeds. Some levels are more about reaction and speed whereas others are all about problem-solving, and many stages require a fusion of the
two. I will be frank, looking over the readme for this game is a must. This game is extremely feature-rich, including a large number of visual
options, a level-editor, replays, and well over 40 levels. Give Nymless a try today, and make sure to wear your mouthguard -- you're in for a
serious whomping!
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Nymless
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Stefan Bauwens
(Web Page)
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Congrats on the feature Freyaday.
I gotta admit that the screenshots look a bit confusing, but perhaps when I'll ever give it a try I'll understand it. :P
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25 January 2013, 07:40 GMT
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Re: Nymless
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AJLitzau13
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Not so sure this deserves a feature...but then again things are getting pretty slow in the calculator world these days.
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25 January 2013, 08:08 GMT
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Re: Re: Re: Re: Re: Nymless
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Ryan Boyd
(Web Page)
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Firstly, I'd like to say that I appreciate the civility of the responses. As we're on the internet, you never know :)
Allow me to walk through my conclusion of the feature-worthiness of Nymless. I think that often there is a conflation between "technically impressive" and "quality". I did not choose to feature this game due to the technical aspects of its implementation; had the *exact* same end-result been produced by means of TI-BASIC, I would still have written it up as a feature. I really cannot emphasize that enough. There is an awful lot of software in existence that is of high quality, despite being not very technically impressive. In fact, I would venture to guess that many (if not most) of us use software on a daily basis that we are rather pleased with, regardless of its technical impressiveness.
I feel that Nymless is a very enjoyable precision platformer, which I admit, not everyone enjoys that particular type of challenge. However, for those that do, I think that they will be rather satisfied with this game, both for its planning/precision-oriented (i.e., potential for mastery) nature and for the ability to create their own challenges within the system built. In my humble opinion, Nymless is a *quality* game with still more room to grow, and I have no qualms about putting the spotlight on it for solely this reason.
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25 January 2013, 19:56 GMT
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Re: Nymless
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NanoWar
(Web Page)
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This is a pretty cool game. Only the graphics and overall design choices (menu) are poor in my opinion. This just needs to be tidied up a little :)
To be honest, I would differentiate more between features and articles. This one should have been more like a community update and spotlight, rather than a feature.
Still, getting featured is a great honor and features encourage other people to program more good stuff.
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28 January 2013, 18:13 GMT
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Re: Nymless
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Friday
(Web Page)
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Author here.
I just want to say that I feel very, very honored for the feature and yes, A UI overhaul is in the pipeline, but it's pretty far down there.
The official Nymless thread is linked in this post.
Post there if you'd like to ask me some questions.
Speaking of the pipeline, the next major update will make it so you can select a level from a list to load it. Unless I find out what's turning the circles on first. :)
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28 January 2013, 23:04 GMT
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