Retro Feature: Bubble Bobble
Posted by Ryan on 3 January 2013, 17:53 GMT
As things get hectic, staff grow busy, and worlds collide, some software releases
can slip through the cracks. We here at ticalc.org would like to start the new year
off properly by resuming our ongoing quest to dig back through the archives and
right the wrongs of history with our running "Retro Feature" segments. Today's
retro feature is one that is very close to my heart; I pride myself on having
played to completion every version of this title in the known universe.
The original Bubble Bobble was a quarter-destroying beast that graced the
landscape of many-a-nations; featuring multiple endings, secret paths, and a soundtrack that would drive you to see bubble dragons everywhere,
slowly drawing you towards the brink of insanity. The release history of ports has
an archaic and noteworthy history, including contribution from some of the greatest early
game music composers.
Over a decade ago, Dan "DWedit" Weiss joined the Bubble Bobble high priesthood
with his release of a z80 ASM clone of the game, multiple versions of which are
readily
available. His release is impressively full-featured, including a full cast
of monsters, items, great responsiveness, and a heck of a lot of levels to keep
even the most diehard fan of the game drooling over their calcs. Don't just take my
word for it:
- "It's been said before, but it cannot be said enough: Dwedit is a genius. This
flawless port is a perfect showcase of the kinds of skills and talents he brings to
the table." - John Carlson
- "Bubble Bobble is one of the best games ever made for calculators." - erik
t
- "This is a great game. It is the only game that has a permanent place in my
calculators memory." - Ken s
- "10/10 Being one of the few who actually owned the original 'Bubble Bobble' for
DOS, this game is really a near-perfect clone of the game" - Justin Downs
In the past, there have been reports by some of the game leading to the occasional
crash, however, most people that this news guy has spoken with have never had any
issues. The curious and encouragable of you might want to swing over to the official site
and persuade Dan to bring his 1.0 beta version to the ticalc.org archives as you
explore all of the versions of the game, including the multiple ports for TI
enthusiasts. Yes, those of you people still holding out hope that the TI-85 will
come back in vogue can assuage your suffering souls (I assume that there are more
than just one of you) with this platform-reinvigorating port.
Lastly, I would like to take this opportunity to point out that the z80 source
code is readily available to aspiring programmers. Dan has demonstrated on multiple
occasions, often with little to no fanfare, his programming prowess and ability
across a number of projects for calcs. I, personally, have found his code to be
accessible, clean, and nicely documented, a great accomplishment when considering
the difficulty of learning assembly. We come here today not only to celebrate this
fantastic bit of software, but to express appreciation for a very talented
programmer.