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Gravity Walls v0.5
Posted by Ryan on 29 August 2012, 20:38 GMT

If you have been waiting for an entertaining, physics-driven puzzle platformer, Mattias Refeyton (author of another recent front-pager) has your best interests at heart. Gravity Walls is, as you might guess, a game with a gravity-switching mechanic that you are required to employ for the purpose of reaching the exit. I will not lie, some of the included levels will have you scratching your head, clenching your teeth and, ultimately, dancing in merriment upon completion. Mattias has also released a challenging level pack aptly entitled "SpikeLvl" in addition to the included level editor, ensuring extended playability for his second major ticalc.org release. Make sure to pay your gravity bill, folks!

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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Gravity Walls v0.5
Stefan Bauwens  Account Info
(Web Page)

Congratulations on this feature. It really looks like a fun game. :)

Reply to this comment    31 August 2012, 07:04 GMT


Re: Re: Gravity Walls v0.5
James Vernon  Account Info
(Web Page)

It is quite fun - I've been distracted a few times getting caught up playing Gravity Walls when I'm meant to be testing my own game :)

Reply to this comment    2 September 2012, 11:44 GMT

Re: Gravity Walls v0.5
Jochim Account Info

What editor/program do you use to make this game? I realy want to learn Ti-Basic myself but I don't know where to get started..

Reply to this comment    7 September 2012, 18:57 GMT


Re: Re: Gravity Walls v0.5
Ryan Boyd Account Info
(Web Page)

Hi Jochim,

I think that this was programmed using the Axe Parser, so it's not TI-Basic. There are a number of really good resources to start learning how to program in TI-Basic, including this place: tibasicdev.wikidot.com/starter-kit

Reply to this comment    7 September 2012, 19:31 GMT

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