Chip's Challenge: An Eight-level Grayscale 83+ Puzzler
Posted by Travis on 25 September 2009, 20:28 GMT
After TI-Boy was added
to the archives on June 22, Brendan Fletcher
has returned precisely three months later to post Chip's
Challenge, a clone of the classic tile-based puzzle game that
was released for various systems including the Atari Lynx, Amiga, and
ZX Spectrum. The goal is to navigate through an extensive array of
levels filled with all types of puzzles and obstacles. This game goes a
step beyond traditional grayscale programs by using eight-level
grayscale on the 83+ series. Check it out.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Chip's Challenge: An Eight-level Grayscale 83+ Puzzler
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Brandon Wilson
(Web Page)
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That looks super neat.
It's honestly been years since I played an 83+ game, but I think I just might give that a shot.
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25 September 2009, 21:04 GMT
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Re: Chip's Challenge: An Eight-level Grayscale 83+ Puzzler
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Kevin Ouellet
(Web Page)
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I eat chips
...err... I mean I'm happy finally someone did that for 83+. On top of that, it has grayscale.
On regular 83+ GS isn't as great but still not that bad and it's only because of the shitty LCD that causes areas around vertical checkered patterns ones to have lower contrast than other parts of the screen, plus the contrast on the 83+ being so different between dark/bright causing me to only be able to view 7 of the 8 shades of gray at once.
Awesome job Calc84maniac and congrats for the feature. You deserve it!
But now... FINISH F-ZERO! :D j/k but yeah I can't wait for this one too (and the new Super Mario clone)
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25 September 2009, 21:34 GMT
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Re: Chip's Challenge: An Eight-level Grayscale 83+ Puzzler
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elfprince13
(Web Page)
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Someone is on a role. That's all I have to say about that.
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25 September 2009, 22:34 GMT
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Re: Chip's Challenge: An Eight-level Grayscale 83+ Puzzler
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Lewk
(Web Page)
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I absolutely love that scaling effect at the beginning. Pretty damned impressive.
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26 September 2009, 00:33 GMT
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Re: Chip's Challenge: An Eight-level Grayscale 83+ Puzzler
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mdsb
(Web Page)
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I think I like the PC version better since the screen is better to see.
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26 September 2009, 00:39 GMT
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Re: Chip's Challenge: An Eight-level Grayscale 83+ Puzzler
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James Lennon
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I would really like to see some source code on how he got 8 level GS on an 83+
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26 September 2009, 06:03 GMT
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Re: Chip's Challenge: An Eight-level Grayscale 83+ Puzzler
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Andrew V
(Web Page)
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Contrary to information in the description of this file, it is not the first Chips Challenge for TI. It is, however, the first for the 83+. A while ago, I released Chips Challenge for the 89 and 89 titanium. (just for the record)
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8 October 2009, 15:23 GMT
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Re: Chip's Challenge: An Eight-level Grayscale 83+ Puzzler
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theUnnamed
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only 8 levels the original chips chalenge had like somewhere between 200-500
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12 April 2010, 14:19 GMT
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Re: Chip's Challenge: An Eight-level Grayscale 83+ Puzzler
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Flexico
(Web Page)
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I'm having some trouble getting it to work smoothly on my 83+silver; the screen jumps around a lot. I found "alcdfix", an assembly program that adjusts display driver settings, and that helped a little, but it's still almost unplayable.
Any suggestions/solutions?
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1 September 2010, 16:25 GMT
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Re: Chip's Challenge: An Eight-level Grayscale 83+ Puzzler
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Andrei Akhmetov
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I'd love to see a way to add custom levelsets with an appvar.
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29 March 2011, 12:16 GMT
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