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Metroid II: Evolution
Posted by Michael on 20 August 2006, 20:43 GMT

[Metroid II] Kevin Ouellet and Fred Sparks have teamed up to produce a sequel to Fred's original Metroid clone for the 83+. Their efforts have yielded Metroid II: Evolution v1.02. Metroid II features many of the great items from the original Metroid game. As with the rest of Kevin's BASIC games, Metroid II is both detailed as well as very taxing on your free memory. Be sure to read the aptly titled readme file in the zip.

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Re: Metroid II: Evolution
Matthew Baron  Account Info

Really cool games are coming out, and did I read the info correctly, that this is BASIC!?

Reply to this comment    20 August 2006, 21:05 GMT

Re: Re: Metroid II: Evolution
Peter Fernandes  Account Info
(Web Page)

That is exactly right, meaning bad memory management and slow gameplay.

Reply to this comment    20 August 2006, 21:25 GMT

Re: Re: Re: Metroid II: Evolution
Person Dude  Account Info
(Web Page)

Do you have something negative to say about EVERYTHING????
You criticized kartingz too!!!!

Reply to this comment    20 August 2006, 22:05 GMT


Re: Re: Re: Re: Metroid II: Evolution
Nikky Southerland  Account Info
(Web Page)

I hate to point this out -- but your comment is negative as well. Perhaps if you have a problem you contect him in private? Just a suggestion...

Reply to this comment    20 August 2006, 22:23 GMT

Re: Re: Re: Metroid II: Evolution
Kevin Ouellet Account Info
(Web Page)

yeah, your calc also self destruct if you dont double click the readme file before sending all the things to your calcs

Reply to this comment    20 August 2006, 23:48 GMT


Re: Re: Re: Re: Metroid II: Evolution
Person Dude  Account Info
(Web Page)

lol. I saw that too.

Reply to this comment    21 August 2006, 12:46 GMT


Re: Re: Re: Re: Re: Metroid II: Evolution
Kevin Ouellet Account Info
(Web Page)

your calc blew? /me hopes not

Reply to this comment    22 August 2006, 01:06 GMT

hello
Matthew Baron  Account Info

You should calm down a little bit with your criticism, Keven worked hard on this game!

Reply to this comment    21 August 2006, 00:35 GMT

Re: Re: Re: Metroid II: Evolution
nyall Account Info
(Web Page)

please explain. How is the memory management bad? does it create memory leaks or crashes?

Reply to this comment    21 August 2006, 05:24 GMT

Re: Re: Re: Re: Metroid II: Evolution
Spellshaper Account Info

No leaks or crashes known by me.
It just needs memory. Lots of it. B)

Great game.

@Peter Fernandes: Flame somewhere else. For BASIC, this game is absofuckinglutely fantastic. Even puts many asm games to shame. End of story.

Reply to this comment    21 August 2006, 08:06 GMT


Re: Re: Re: Re: Re: Metroid II: Evolution
calkfreak83  Account Info
(Web Page)

Yea.. that's the only downside to Kevin's games.. while they are awesome, if you want anything else on your calculator at the time, you're screwed.. you have to devote your entire RAM and a large chunk of your ROM to these games, and that turns me off.. I'm not taking anything away from the game, but it's just too big..

I know it's pretty much impossible to make anything worth-while in basic unless you want to use a whole chunk of memory.. one of my programs takes up 10K [I could probably optimize it now to make it smaller because I wrote it a loooong time ago, but that's beside the point..] and it's just a simple song-encoding/decoding program with some nifty graphics and a GUI.. that's pretty much it.. Basic just takes alot of memory to do pretty much anything..

Reply to this comment    23 August 2006, 00:12 GMT

Re: Re: Re: Re: Re: Re: Metroid II: Evolution
Kevin Ouellet Account Info
(Web Page)

thats why I've been thinking about making two version of metroid: this one, and a second one with Kalan_vod map compression routine. As 90% of the game data is map data (over 300 maps) if I used this it would be a dramatic decrease in file size, altough it would increase loading time drascically (around 5-6 more secs per map loading).

After that I dunno if I want to make anymore games tho for calcs, seeing lot of ppl hate them for their file size, and I never got any luck with assembly and I dont want to make small RPG that'll be beaten in 10 minutes so I guess Metroid II will be my last contribution to the TI community (programming wise). I'll still be around on my TI forums though (I dunno if I still have it linked in my name if not then I think its still avaliable in my profile :P)

Reply to this comment    23 August 2006, 00:28 GMT


Re: Re: Re: Re: Re: Re: Re: Metroid II: Evolution
Kevin Ouellet Account Info
(Web Page)

oh yeah and I have been coding games for TI-83+ since middle 2001 anyway so I guess I prbly contributed enough :P

Reply to this comment    23 August 2006, 00:29 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Metroid II: Evolution
KermMartian  Account Info
(Web Page)

Kevin, I love your games and I think you do a wonderful job with them, but I must say one thing. It's just my personal opinion, and it doesn't make me admire your work ethic any less, but I never really liked the idea of ASM libs in BASIC. It always seems like something of a corruption to me, dunno why. Carry on with the wonderfulicity. :)

Reply to this comment    23 August 2006, 13:22 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Metroid II: Evolution
Person Dude  Account Info
(Web Page)

I like your work too!

Reply to this comment    23 August 2006, 15:36 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Metroid II: Evolution
Kevin Ouellet Account Info
(Web Page)

thats another reason why I've chosen that metroid II will be my last game

Reply to this comment    23 August 2006, 16:00 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Metroid II: Evolution
DuctTapeNinja Account Info

Quitter

Reply to this comment    24 August 2006, 23:32 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Metroid II: Evolution
burntfuse  Account Info
(Web Page)

Have *you* written this many programs this large and this good?

Reply to this comment    25 August 2006, 23:11 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Metroid II: Evolution
KermMartian  Account Info
(Web Page)

STFU Ninja. Thank you Person Dude. And Kevin, why so soon? They're still excellent works of creativity regardless of how you make them. :)

Reply to this comment    25 August 2006, 00:41 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Metroid II: Evolution
Ranman  Account Info

Personally, I say use anything at your disposal to make the best game you can make! ;)

Reply to this comment    24 August 2006, 03:13 GMT


Re: Re: Re: Re: Re: Re: Metroid II: Evolution
Person Dude  Account Info
(Web Page)

I have that... TITunes, right?
it is great, and i have it archived in Mirage, so it doesn't tax my memory!

Reply to this comment    23 August 2006, 18:25 GMT


Re: Re: Re: Re: Metroid II: Evolution
Kevin Ouellet Account Info
(Web Page)

i think he meant the fact on the 83+ the game take the entire archive and ram and have lot of sub routine

Reply to this comment    21 August 2006, 13:17 GMT


Re: Re: Re: Metroid II: Evolution
burntfuse  Account Info
(Web Page)

Have you even tried it? Even if it uses all the calc's memory, it's still amazing that it *can* be done in BASIC. There's nothing on my 83+ I wanted to keep anyways (except for Pearls) so I'll be clearing it out to install Metroid II.

Reply to this comment    21 August 2006, 14:38 GMT


Re: Re: Metroid II: Evolution
Someone Someone  Account Info

The program is coded in BASIC, but with help of a lib (X-lib). It would probably not be able to achieve such speed otherwise.

Reply to this comment    21 August 2006, 16:53 GMT

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