Kartingz v1.00 for 68k
Posted by Michael on 20 August 2006, 20:17 GMT
Kartingz is a racing game for the 68k calculators. In Kartingz, the track rotates instead of the car, making for interesting gameplay. There are two modes, one racing against the clock and the other against your previous fastest time for three laps.
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Re: Kartingz v1.00 for 68k
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Alex M
(Web Page)
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Great game, a true technical acomplishment! Those who badmouth it need to pipe down and actually give it a try. Congratulations for your efforts and for this release, you managed to squeeze a lot of speed out of the old 68k.
My only question is whether the .SAV file is supposed to be 12kb in size? I also hope that you will consider making more maps in the future.
Thanks a lot!
- Alex
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22 August 2006, 00:49 GMT
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Re: Kartingz v1.00 for 68k
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gigem2015
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i think it would be a very good game if u could make an 84+ version of it
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22 August 2006, 22:56 GMT
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Re: Kartingz v1.00 for 68k
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Chris Williams
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JfG: I'm too lazy to look at the source code right now, but does this game use any "tricks" to draw the map on the screen, or does it simply loop over every pixel and calculate its map coordinates? Does it re-use most of the screen from the previous frame when it is only translated (ie, not rotated)?
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23 August 2006, 00:07 GMT
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Re: Kartingz v1.00 for 68k
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rockvee
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this game requires 150k of free rom, which means, if you got a titanium and got a lot games (and the required patches) on it, you cannot play it since there's no other way to free up ram beside deleting other game.
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25 August 2006, 02:04 GMT
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