TI-85 Emulator for the Nintendo DS
Posted by Michael on 23 April 2005, 04:43 GMT
A fellow by the name of David Rorex has ported "an old DOS TI calculator emulator to the [Nintendo] DS," according to his project page. Information is currently very sparse, as it is not a completed work. There are a few major problems as well: He doesn't cite the name of the emulator he is using, he makes the cardinal sin of packaging a 85 ROM with the emulator, and his port is apparently still buggy. However, those of you with a Nintendo DS can try this by downloading the binary and loading it on a GBA flash cart. Meanwhile, I'm still trying to get over the fact that people don't mean Detached Solutions when they say "DS".
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: TI-85 Emulator for the Nintendo DS
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tal_oz
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wow thats so wierd! I am Caleb Rorex's best friend, and David is his brother, I have met him only once in my life, Caleb did show me his homepage about 2 weeks ago, I was in amazment as to how well he can program. I actually told caleb about this.
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24 April 2005, 04:59 GMT
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Re: Re: Re: Re: TI-85 Emulator for the Nintendo DS
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Michael McElroy
(Web Page)
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Sorry, no. I'm an English major. I know these things. First of all, his entire comment was a run-on sentence with numerous comma faults, misspellings, and missing punctuation marks. Taking the first part as a sentence:
"I am Caleb Rorex's best friend, and David is his brother, I have met him only once in my life."
In a grammatically correct sentence, the second comma would be replaced with either a semicolon or a period. If he meant to properly say "I have only met David once in my life," he would have said:
"I am Caleb Rorex' best friend, and I've met his brother David only once in my life."
Instead, what we have is three facts, two which appear to stem from the first:
I am Caleb Rorex' best friend.
--David is his brother.
--I have met him only once in my life.
pwn.
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7 May 2005, 20:36 GMT
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Re: TI-85 Emulator for the Nintendo DS
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Rob van Wijk
(Web Page)
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Well Michael, if it makes you feel better; www.acronymfinder.com (see link) lists "Detached Solutions (software developer for Texas Instrument graphing calculators)" before it gets to "Developer System (Nintendo)". But wait, didn't it mean 'Double Screen'? Yep, it does, but "Dual Screen (Nintendo gaming console)" is even further down the list.
(If you want to stay feeling better, I suggests you don't Google for "DS" for a while. :P)
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24 April 2005, 16:12 GMT
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Re: Re: Re: TI-85 Emulator for the Nintendo DS
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Cleon_I
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Actually, the DS's codename was "Nitro," and you can see several vestiges of this on the unit itself. Eg, "MODEL NO. NTR-001" "C/NTR-USA-A" and "FCC ID BKENTR001" are three I found just glancing at the sticker on the back. Also, the games all have product codes starting in "NTR-". As far as I know, Nintendo DS has never been the codename, it was always meant to be the actual product name.
More useless trivia: the original Gameboy was "Dot Matrix Game," the Gameboy Advance was "Atlantis," the Nintendo 64 was "Project Reality," and the Gamecube was "Dolphin." I have no idea what the NES and SNES were, or if they even had codenames. Oh, and the next Nintendo console is "Revolution."
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12 May 2005, 03:09 GMT
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Re: TI-85 Emulator for the Nintendo DS
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redsoxfan
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Great. Now all they need is a DS emulator for the calculator.
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25 April 2005, 12:25 GMT
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Semi-OT: emulator on 89
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nickPTar
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(This is remotely on-topic because we're already discussing emulators on portable devices.)
Would there be any point in a TI-83(+) emulator on the 89? (You probably couldn't do an 85 because of the memory-mapped display.) This isn't just pointless speculation; I've figured out how to do it with only a small speed hit (if any), but don't want to actually put in the time to write it unless there's a good reason.
Part of me thinks "this would be so cool", but the other part thinks that everything worthwhile written for a Z80 calc has also been written, probably better, for the 68K calcs.
Opinions?
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26 April 2005, 20:58 GMT
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Re: Re: Semi-OT: emulator on 89
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nickPTar
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My thought is to use dynamic translation: translate the Z80 code, once, into 68K code, then run that. Of course then it would be hard to cope with self-modifying code, but most Z80 instructions would only tranlate to one or two 68K ones, so the speed could be reasonable. Even TEZXAS, which used a self-modifying jump (minimum 4 68K instrs per Z80 instr) got 50% speed (although it was emulating a slower Z80).
What I really want to know is, is there a point in doing this? Should I devote my effort to this, to an 83+-to-89 BASIC translator, or to something else?
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28 April 2005, 16:33 GMT
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