ticalc.org
Basics Archives Community Services Programming
Hardware Help About Search Your Account
   Home :: Archives :: News :: Kevin Ouellet Releases BASIC Grayscale RPG

Kevin Ouellet Releases BASIC Grayscale RPG
Posted by Michael on 17 December 2004, 04:39 GMT

[Reuben's Quest] We have reported on Kevin Ouellet's amazing 83+ BASIC games before, but now he has managed to accomplish something previously thought impossible: A grayscale RPG written in BASIC. Reuben Quest: Ev Awakening is a "puzzle-RPG." As Reuben, a young boy with magical powers, you must defeat Ev the evil knight who resides in Ev Palace. Along the way there are puzzles, clues, and battles to be conquered. The grayscale ability is accomplished through the use of several ASM utilities. While the game may play a little slow and there is noticeable flicker, Reuben Quest is still quite amazing. Kevin has once again raised the bar of excellence in BASIC programming!

  Reply to this article


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Kevin Ouellet Releases BASIC Grayscale RPG
Lewk Of Serthic  Account Info
(Web Page)

Even the art impresses me. Looks like you have been dethrowned as king of BASIC Kerm. :)

Reply to this comment    24 December 2004, 04:45 GMT

Re: Kevin Ouellet Releases BASIC Grayscale RPG
Desmond Jenkins  Account Info
(Web Page)

It is amazing what Kevin has done with Basic. By mixing the best of both worlds, he has created something original, fun, and visually pleasing.

Reply to this comment    30 December 2004, 05:53 GMT

Re: Kevin Ouellet Releases BASIC Grayscale RPG
Alex Simon  Account Info
(Web Page)

I gotta say, even though I don't have a TI 83 unfortuantly, but a TI 89, the screenshot shows a lot to me. Good work Kevin!

Now the next question is how much more can be done in Basic. C or ASM can always speed it up, but its more enjoyable to make things in Basic, do to the ease. Thus this makes me a fan of both worlds, ASM and Basic. With Kevin's outstanding work, we can probably see more outstanding games from other people as they learn how to do something similar. Oh, and it WOULD be cool if a team out there would write a BASIC -> ASM compiler. TIGCC has made their compiler on the PC so it recognizes TIOS commands. All we really need now, since we can build things on the calculator editor, is a COMPILER program to make it ASM. Then we got it perfect.

Reply to this comment    30 December 2004, 16:22 GMT


Re: Re: Kevin Ouellet Releases BASIC Grayscale RPG
coolbeans  Account Info

I agree 100 percent with your compiler idea. I would love it if my BASIC games were transformed into more playable high level graphics and high speed game play. It would also give you an easy way to program great games anywhere.

Reply to this comment    24 January 2006, 23:24 GMT


Re: Re: Re: Kevin Ouellet Releases BASIC Grayscale RPG
coolbeans  Account Info

oh and I forgot, since BASIC has to be converted into ASM as a program runs, a one-time switch would be very difficult to program kudos to anyone or team that does this at a user friendly level and at a useable speed (10 mins or less)

Reply to this comment    24 January 2006, 23:28 GMT
1  2  3  

You can change the number of comments per page in Account Preferences.

  Copyright © 1996-2012, the ticalc.org project. All rights reserved. | Contact Us | Disclaimer