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TIGCC v0.95 r2 for *nix
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Kevin Kofler
(Web Page)
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I have uploaded a new *nix release with the following tigcc frontend bugfixes:
* -v is now passed to GCC and ttpack.
* Added -v0 switch which does the same as the old -v did (except that it isn't passed to the linker either, it just shows the commands, as it does in the Windows release).
* -q no longer eats error messages. (I removed the dumb redirection and now pass the appropriate switches to the tools instead.)
* -Wa/-WA switches are now properly passed to each invocation of the respective assembler, not just the first.
It is already up at http://tigcc.ticalc.org/linux/ and pending in the upload queue here. (Sorry archivers, but it's not my fault. :-) I wasn't happy about the late bug report either...)
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31 October 2004, 07:01 GMT
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Re: TIGCC v0.95 Released
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Infizz
(Web Page)
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cool, this sounds really good - maybe we'll get some more great 3D games!! TIGCC is great for making game engines.
What I've been interested in recently has been integrating PC-based 3D modellers with the TI-89 calculator to produce 3D worlds on the calculator.
Sort of related is a contest going on right now on the forums at my website (click link above)
The idea is to be as creative as possible and build something from an arrangement of cubes - no experience required!
The prize is 1 Free GmAiL account - 1GB of space there ;)
The idea is to get people interested in 3D modelling/development and have some fun!
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2 November 2004, 03:30 GMT
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Help!
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Nick Ness
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TIGCC 0.95 DOES NOT WORK,
when I try to compile my program, it makes a file *.z9x and *.zv2, and I've tried to transfer them to VTI and my calc, but it's always a transfer error
And when I compiled it with the old TIGCC 0.94 it worked just fine
help please
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4 November 2004, 19:58 GMT
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